#include "i915_state.h"
void
-i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil,
unsigned destx, unsigned desty, unsigned width, unsigned height)
{
clear_params |= CLEARPARAM_WRITE_COLOR;
cbuf_tex = i915_texture(cbuf->texture);
- util_pack_color(rgba, cbuf->format, &u_color);
+ util_pack_color(color->f, cbuf->format, &u_color);
if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4)
clear_color = u_color.ui;
else
clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
- util_pack_color(rgba, cbuf->format, &u_color);
+ util_pack_color(color->f, cbuf->format, &u_color);
clear_color8888 = u_color.ui;
} else
clear_color = clear_color8888 = 0;
* No masking, no scissor (clear entire buffer).
*/
void
-i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil)
{
- util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth,
+ util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth,
stencil);
}
void
-i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+i915_clear_render(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct i915_context *i915 = i915_context(pipe);
if (i915->dirty)
i915_update_derived(i915);
- i915_clear_emit(pipe, buffers, rgba, depth, stencil,
+ i915_clear_emit(pipe, buffers, color, depth, stencil,
0, 0, i915->framebuffer.width, i915->framebuffer.height);
}