*/
void
i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
+ const struct pipe_scissor_state *scissor_state,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
void
i915_clear_render(struct pipe_context *pipe, unsigned buffers,
+ const struct pipe_scissor_state *scissor_state,
const union pipe_color_union *color,
double depth, unsigned stencil)
{