/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "util/u_clear.h"
+#include "util/u_format.h"
+#include "util/u_pack_color.h"
#include "i915_context.h"
+#include "i915_screen.h"
+#include "i915_reg.h"
+#include "i915_batch.h"
+#include "i915_resource.h"
+#include "i915_state.h"
+void
+i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil,
+ unsigned destx, unsigned desty, unsigned width, unsigned height)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ uint32_t clear_params, clear_color, clear_depth, clear_stencil,
+ clear_color8888, packed_z_stencil;
+ union util_color u_color;
+ float f_depth = depth;
+ struct i915_texture *cbuf_tex, *depth_tex;
+ int depth_clear_bbp, color_clear_bbp;
+
+ cbuf_tex = depth_tex = NULL;
+ clear_params = 0;
+ depth_clear_bbp = color_clear_bbp = 0;
+
+ if (buffers & PIPE_CLEAR_COLOR) {
+ struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
+
+ clear_params |= CLEARPARAM_WRITE_COLOR;
+ cbuf_tex = i915_texture(cbuf->texture);
+
+ util_pack_color(color->f, cbuf->format, &u_color);
+ if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
+ clear_color = u_color.ui[0];
+ color_clear_bbp = 32;
+ } else {
+ clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16);
+ color_clear_bbp = 16;
+ }
+
+ /* correctly swizzle clear value */
+ if (i915->current.target_fixup_format)
+ util_pack_color(color->f, cbuf->format, &u_color);
+ else
+ util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
+ clear_color8888 = u_color.ui[0];
+ } else
+ clear_color = clear_color8888 = 0;
+
+ clear_depth = clear_stencil = 0;
+ if (buffers & PIPE_CLEAR_DEPTH) {
+ struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
+
+ clear_params |= CLEARPARAM_WRITE_DEPTH;
+ depth_tex = i915_texture(zbuf->texture);
+ packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
+
+ if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
+ /* Avoid read-modify-write if there's no stencil. */
+ if (buffers & PIPE_CLEAR_STENCIL
+ || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
+ clear_params |= CLEARPARAM_WRITE_STENCIL;
+ clear_stencil = packed_z_stencil >> 24;
+ }
+
+ clear_depth = packed_z_stencil & 0xffffff;
+ depth_clear_bbp = 32;
+ } else {
+ clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
+ depth_clear_bbp = 16;
+ }
+ } else if (buffers & PIPE_CLEAR_STENCIL) {
+ struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
+
+ clear_params |= CLEARPARAM_WRITE_STENCIL;
+ depth_tex = i915_texture(zbuf->texture);
+ assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
+
+ packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
+ depth_clear_bbp = 32;
+ clear_stencil = packed_z_stencil >> 24;
+ }
+
+ /* hw can't fastclear both depth and color if their bbp mismatch. */
+ if (color_clear_bbp && depth_clear_bbp
+ && color_clear_bbp != depth_clear_bbp) {
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
+ FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
+
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ assert(BEGIN_BATCH(1 + 2*(7 + 7)));
+ }
+
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
+ /* Used for zone init prim */
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ /* Used for clear rect prim */
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
+ CLEARPARAM_CLEAR_RECT);
+ /* Used for zone init prim */
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ /* Used for clear rect prim */
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+ } else {
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ if (!BEGIN_BATCH(1 + 7 + 7)) {
+ FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
+
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ assert(BEGIN_BATCH(1 + 7 + 7));
+ }
+
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
+ /* Used for zone init prim */
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ /* Used for clear rect prim */
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+ }
+
+ /* Flush after clear, its expected to be a costly operation.
+ * This is not required, just a heuristic, but without the flush we'd need to
+ * clobber the SCISSOR_ENABLE dynamic state. */
+ FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
+
+ i915->last_fired_vertices = i915->fired_vertices;
+ i915->fired_vertices = 0;
+}
/**
* Clear the given buffers to the specified values.
* No masking, no scissor (clear entire buffer).
*/
void
-i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil)
+i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
+{
+ struct pipe_framebuffer_state *framebuffer =
+ &i915_context(pipe)->framebuffer;
+ unsigned i;
+
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
+ struct pipe_surface *ps = framebuffer->cbufs[i];
+
+ if (ps) {
+ pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width,
+ ps->height, true);
+ }
+ }
+ }
+
+ if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ struct pipe_surface *ps = framebuffer->zsbuf;
+ pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
+ depth, stencil,
+ 0, 0, ps->width, ps->height, true);
+ }
+}
+
+void
+i915_clear_render(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
{
- util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth,
- stencil);
+ struct i915_context *i915 = i915_context(pipe);
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ i915_clear_emit(pipe, buffers, color, depth, stencil,
+ 0, 0, i915->framebuffer.width, i915->framebuffer.height);
}