#include "i915_state.h"
#include "i915_screen.h"
#include "i915_batch.h"
-#include "i915_texture.h"
-#include "i915_reg.h"
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
}
- draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX,
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
i915->current.constants[PIPE_SHADER_VERTEX],
(i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
4 * sizeof(float)));
}
struct pipe_context *
-i915_create_context(struct pipe_screen *screen)
+i915_create_context(struct pipe_screen *screen, void *priv)
{
struct i915_context *i915;
i915->iws = i915_screen(screen)->iws;
i915->base.winsys = NULL;
i915->base.screen = screen;
+ i915->base.priv = priv;
i915->base.destroy = i915_destroy;
i915_init_surface_functions(i915);
i915_init_state_functions(i915);
i915_init_flush_functions(i915);
+ i915_init_texture_functions(i915);
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);