#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
}
- draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX,
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
i915->current.constants[PIPE_SHADER_VERTEX],
(i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
4 * sizeof(float)));
}
struct pipe_context *
-i915_create_context(struct pipe_screen *screen)
+i915_create_context(struct pipe_screen *screen, void *priv)
{
struct i915_context *i915;
i915->iws = i915_screen(screen)->iws;
i915->base.winsys = NULL;
i915->base.screen = screen;
+ i915->base.priv = priv;
i915->base.destroy = i915_destroy;
/*
* Create drawing context and plug our rendering stage into it.
*/
- i915->draw = draw_create();
+ i915->draw = draw_create(&i915->base);
assert(i915->draw);
if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));