#include "i915_context.h"
#include "i915_state.h"
#include "i915_screen.h"
+#include "i915_surface.h"
#include "i915_batch.h"
-#include "i915_texture.h"
-#include "i915_reg.h"
+#include "i915_resource.h"
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
*/
-static boolean
+static void
i915_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned min_index,
unsigned max_index,
* Map vertex buffers
*/
for (i = 0; i < i915->num_vertex_buffers; i++) {
- void *buf = pipe_buffer_map(pipe->screen, i915->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *buf = i915_buffer(i915->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
* Map index buffer, if present
*/
if (indexBuffer) {
- void *mapped_indexes = pipe_buffer_map(pipe->screen, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *mapped_indexes = i915_buffer(indexBuffer)->data;
draw_set_mapped_element_buffer_range(draw, indexSize,
min_index,
max_index,
}
- draw_set_mapped_constant_buffer(draw,
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
i915->current.constants[PIPE_SHADER_VERTEX],
(i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
4 * sizeof(float)));
* unmap vertex/index buffers
*/
for (i = 0; i < i915->num_vertex_buffers; i++) {
- pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
if (indexBuffer) {
- pipe_buffer_unmap(pipe->screen, indexBuffer);
- draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
+ draw_set_mapped_element_buffer(draw, 0, NULL);
}
-
- return TRUE;
}
-static boolean
+static void
i915_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
{
- return i915_draw_range_elements(pipe, indexBuffer,
- indexSize,
- 0, 0xffffffff,
- prim, start, count);
+ i915_draw_range_elements(pipe, indexBuffer,
+ indexSize,
+ 0, 0xffffffff,
+ prim, start, count);
}
-static boolean
+static void
i915_draw_arrays(struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
- return i915_draw_elements(pipe, NULL, 0, prim, start, count);
+ i915_draw_elements(pipe, NULL, 0, prim, start, count);
}
-/*
- * Is referenced functions
- */
-
-
-static unsigned int
-i915_is_texture_referenced(struct pipe_context *pipe,
- struct pipe_texture *texture,
- unsigned face, unsigned level)
-{
- /**
- * FIXME: Return the corrent result. We can't alays return referenced
- * since it causes a double flush within the vbo module.
- */
-#if 0
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
-#else
- return 0;
-#endif
-}
-
-static unsigned int
-i915_is_buffer_referenced(struct pipe_context *pipe,
- struct pipe_buffer *buf)
-{
- /*
- * Since we never expose hardware buffers to the state tracker
- * they can never be referenced, so this isn't a lie
- */
- return 0;
-}
/*
}
struct pipe_context *
-i915_create_context(struct pipe_screen *screen)
+i915_create_context(struct pipe_screen *screen, void *priv)
{
struct i915_context *i915;
i915->iws = i915_screen(screen)->iws;
i915->base.winsys = NULL;
i915->base.screen = screen;
+ i915->base.priv = priv;
i915->base.destroy = i915_destroy;
i915->base.draw_elements = i915_draw_elements;
i915->base.draw_range_elements = i915_draw_range_elements;
- i915->base.is_texture_referenced = i915_is_texture_referenced;
- i915->base.is_buffer_referenced = i915_is_buffer_referenced;
-
/*
* Create drawing context and plug our rendering stage into it.
*/
i915_init_surface_functions(i915);
i915_init_state_functions(i915);
i915_init_flush_functions(i915);
+ i915_init_resource_functions(i915);
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);