i915g: Only apply the optimization to output vars.
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
index f1a14bc259ec646589e4a6830e393e222da36e17..5a61740422b91bd18e7afbf96a0fd7f25be980e0 100644 (file)
@@ -29,6 +29,7 @@
 #include "i915_state.h"
 #include "i915_screen.h"
 #include "i915_surface.h"
+#include "i915_query.h"
 #include "i915_batch.h"
 #include "i915_resource.h"
 
@@ -53,13 +54,11 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    struct i915_context *i915 = i915_context(pipe);
    struct draw_context *draw = i915->draw;
    void *mapped_indices = NULL;
-   unsigned cbuf_dirty;
 
 
    /*
     * Ack vs contants here, helps ipers a lot.
     */
-   cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS;
    i915->dirty &= ~I915_NEW_VS_CONSTANTS;
 
    if (i915->dirty)
@@ -72,15 +71,16 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
       mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
    draw_set_mapped_index_buffer(draw, mapped_indices);
 
-   if (cbuf_dirty) {
-      if (i915->constants[PIPE_SHADER_VERTEX])
-         draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
-                                         i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
-                                         (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 
-                                         4 * sizeof(float)));
-      else
-         draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
-   }
+   if (i915->constants[PIPE_SHADER_VERTEX])
+      draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
+                                      i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
+                                      (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 
+                                      4 * sizeof(float)));
+   else
+      draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
+
+   if (i915->num_vertex_sampler_views > 0)
+      i915_prepare_vertex_sampling(i915);
 
    /*
     * Do the drawing
@@ -89,6 +89,9 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
 
    if (mapped_indices)
       draw_set_mapped_index_buffer(draw, NULL);
+
+   if (i915->num_vertex_sampler_views > 0)
+      i915_cleanup_vertex_sampling(i915);
 }
 
 
@@ -102,11 +105,11 @@ static void i915_destroy(struct pipe_context *pipe)
    struct i915_context *i915 = i915_context(pipe);
    int i;
 
-   draw_destroy(i915->draw);
-
    if (i915->blitter)
       util_blitter_destroy(i915->blitter);
-   
+
+   draw_destroy(i915->draw);
+
    if(i915->batch)
       i915->iws->batchbuffer_destroy(i915->batch);
 
@@ -150,6 +153,12 @@ i915_create_context(struct pipe_screen *screen, void *priv)
    /* init this before draw */
    util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
                     16, UTIL_SLAB_SINGLETHREADED);
+   util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
+                    16, UTIL_SLAB_SINGLETHREADED);
+
+   /* Batch stream debugging is a bit hacked up at the moment:
+    */
+   i915->batch = i915->iws->batchbuffer_create(i915->iws);
 
    /*
     * Create drawing context and plug our rendering stage into it.
@@ -166,9 +175,14 @@ i915_create_context(struct pipe_screen *screen, void *priv)
    i915_init_state_functions(i915);
    i915_init_flush_functions(i915);
    i915_init_resource_functions(i915);
+   i915_init_query_functions(i915);
 
    draw_install_aaline_stage(i915->draw, &i915->base);
    draw_install_aapoint_stage(i915->draw, &i915->base);
+   draw_enable_point_sprites(i915->draw, TRUE);
+
+   /* augmented draw pipeline clobbers state functions */
+   i915_init_fixup_state_functions(i915);
 
    /* Create blitter last - calls state creation functions. */
    i915->blitter = util_blitter_create(&i915->base);
@@ -178,11 +192,8 @@ i915_create_context(struct pipe_screen *screen, void *priv)
    i915->hardware_dirty = ~0;
    i915->immediate_dirty = ~0;
    i915->dynamic_dirty = ~0;
+   i915->static_dirty = ~0;
    i915->flush_dirty = 0;
 
-   /* Batch stream debugging is a bit hacked up at the moment:
-    */
-   i915->batch = i915->iws->batchbuffer_create(i915->iws);
-
    return &i915->base;
 }