/*
* Map index buffer, if present
*/
- if (info->indexed) {
- mapped_indices = i915->index_buffer.user_buffer;
+ if (info->index_size) {
+ mapped_indices = info->has_user_indices ? info->index.user : NULL;
if (!mapped_indices)
- mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
+ mapped_indices = i915_buffer(info->index.resource)->data;
draw_set_indexes(draw,
- (ubyte *) mapped_indices + i915->index_buffer.offset,
- i915->index_buffer.index_size, ~0);
+ (ubyte *) mapped_indices,
+ info->index_size, ~0);
}
if (i915->constants[PIPE_SHADER_VERTEX])