#include "i915_state.h"
#include "i915_screen.h"
#include "i915_batch.h"
-#include "i915_texture.h"
-#include "i915_reg.h"
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
*/
-static boolean
+static void
i915_draw_range_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
}
- draw_set_mapped_constant_buffer(draw,
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
i915->current.constants[PIPE_SHADER_VERTEX],
(i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
4 * sizeof(float)));
pipe_buffer_unmap(pipe->screen, indexBuffer);
draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
}
-
- return TRUE;
}
-static boolean
+static void
i915_draw_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
{
- return i915_draw_range_elements(pipe, indexBuffer,
- indexSize,
- 0, 0xffffffff,
- prim, start, count);
+ i915_draw_range_elements(pipe, indexBuffer,
+ indexSize,
+ 0, 0xffffffff,
+ prim, start, count);
}
-static boolean
+static void
i915_draw_arrays(struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
- return i915_draw_elements(pipe, NULL, 0, prim, start, count);
+ i915_draw_elements(pipe, NULL, 0, prim, start, count);
}