if (i915->blitter)
util_blitter_destroy(i915->blitter);
-
+
if(i915->batch)
i915->iws->batchbuffer_destroy(i915->batch);
/* init this before draw */
util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
16, UTIL_SLAB_SINGLETHREADED);
+ util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
+ 16, UTIL_SLAB_SINGLETHREADED);
/* Batch stream debugging is a bit hacked up at the moment:
*/