#include "i915_context.h"
#include "i915_state.h"
#include "i915_screen.h"
+#include "i915_surface.h"
#include "i915_batch.h"
+#include "i915_resource.h"
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
+
+
/*
* Draw functions
*/
static void
-i915_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned min_index,
- unsigned max_index,
- unsigned prim, unsigned start, unsigned count)
+i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
struct i915_context *i915 = i915_context(pipe);
struct draw_context *draw = i915->draw;
- unsigned i;
+ void *mapped_indices = NULL;
+ unsigned cbuf_dirty;
- if (i915->dirty)
- i915_update_derived(i915);
/*
- * Map vertex buffers
+ * Ack vs contants here, helps ipers a lot.
*/
- for (i = 0; i < i915->num_vertex_buffers; i++) {
- void *buf = pipe_buffer_map(pipe->screen, i915->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_vertex_buffer(draw, i, buf);
- }
+ cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS;
+ i915->dirty &= ~I915_NEW_VS_CONSTANTS;
+
+ if (i915->dirty)
+ i915_update_derived(i915);
/*
* Map index buffer, if present
*/
- if (indexBuffer) {
- void *mapped_indexes = pipe_buffer_map(pipe->screen, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_element_buffer_range(draw, indexSize,
- min_index,
- max_index,
- mapped_indexes);
- } else {
- draw_set_mapped_element_buffer(draw, 0, NULL);
+ if (info->indexed && i915->index_buffer.buffer)
+ mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+
+ if (cbuf_dirty) {
+ if (i915->constants[PIPE_SHADER_VERTEX])
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
+ i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
+ (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
+ 4 * sizeof(float)));
+ else
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
}
-
- draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
- i915->current.constants[PIPE_SHADER_VERTEX],
- (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
- 4 * sizeof(float)));
-
/*
* Do the drawing
*/
- draw_arrays(i915->draw, prim, start, count);
-
- /*
- * unmap vertex/index buffers
- */
- for (i = 0; i < i915->num_vertex_buffers; i++) {
- pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
-
- if (indexBuffer) {
- pipe_buffer_unmap(pipe->screen, indexBuffer);
- draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
- }
-}
-
-static void
-i915_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned prim, unsigned start, unsigned count)
-{
- i915_draw_range_elements(pipe, indexBuffer,
- indexSize,
- 0, 0xffffffff,
- prim, start, count);
-}
-
-static void
-i915_draw_arrays(struct pipe_context *pipe,
- unsigned prim, unsigned start, unsigned count)
-{
- i915_draw_elements(pipe, NULL, 0, prim, start, count);
-}
-
-
-/*
- * Is referenced functions
- */
-
-
-static unsigned int
-i915_is_texture_referenced(struct pipe_context *pipe,
- struct pipe_texture *texture,
- unsigned face, unsigned level)
-{
- /**
- * FIXME: Return the corrent result. We can't alays return referenced
- * since it causes a double flush within the vbo module.
- */
-#if 0
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
-#else
- return 0;
-#endif
-}
+ draw_vbo(i915->draw, info);
-static unsigned int
-i915_is_buffer_referenced(struct pipe_context *pipe,
- struct pipe_buffer *buf)
-{
- /*
- * Since we never expose hardware buffers to the state tracker
- * they can never be referenced, so this isn't a lie
- */
- return 0;
+ if (mapped_indices)
+ draw_set_mapped_index_buffer(draw, NULL);
}
int i;
draw_destroy(i915->draw);
-
+
+ if (i915->blitter)
+ util_blitter_destroy(i915->blitter);
+
if(i915->batch)
i915->iws->batchbuffer_destroy(i915->batch);
}
pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
+ /* unbind constant buffers */
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe_resource_reference(&i915->constants[i], NULL);
+ }
+
FREE(i915);
}
i915->base.destroy = i915_destroy;
- i915->base.clear = i915_clear;
+ if (i915_screen(screen)->debug.use_blitter)
+ i915->base.clear = i915_clear_blitter;
+ else
+ i915->base.clear = i915_clear_render;
+
+ i915->base.draw_vbo = i915_draw_vbo;
- i915->base.draw_arrays = i915_draw_arrays;
- i915->base.draw_elements = i915_draw_elements;
- i915->base.draw_range_elements = i915_draw_range_elements;
+ /* init this before draw */
+ util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
+ 16, UTIL_SLAB_SINGLETHREADED);
+ util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
+ 16, UTIL_SLAB_SINGLETHREADED);
- i915->base.is_texture_referenced = i915_is_texture_referenced;
- i915->base.is_buffer_referenced = i915_is_buffer_referenced;
+ /* Batch stream debugging is a bit hacked up at the moment:
+ */
+ i915->batch = i915->iws->batchbuffer_create(i915->iws);
/*
* Create drawing context and plug our rendering stage into it.
*/
- i915->draw = draw_create();
+ i915->draw = draw_create(&i915->base);
assert(i915->draw);
- if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
+ if (!debug_get_option_i915_no_vbuf()) {
draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
} else {
draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
i915_init_surface_functions(i915);
i915_init_state_functions(i915);
i915_init_flush_functions(i915);
- i915_init_texture_functions(i915);
+ i915_init_resource_functions(i915);
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
+ draw_enable_point_sprites(i915->draw, TRUE);
+
+ /* augmented draw pipeline clobbers state functions */
+ i915_init_fixup_state_functions(i915);
+
+ /* Create blitter last - calls state creation functions. */
+ i915->blitter = util_blitter_create(&i915->base);
+ assert(i915->blitter);
i915->dirty = ~0;
i915->hardware_dirty = ~0;
-
- /* Batch stream debugging is a bit hacked up at the moment:
- */
- i915->batch = i915->iws->batchbuffer_create(i915->iws);
+ i915->immediate_dirty = ~0;
+ i915->dynamic_dirty = ~0;
+ i915->static_dirty = ~0;
+ i915->flush_dirty = 0;
return &i915->base;
}