#include "tgsi/tgsi_scan.h"
#include "util/u_slab.h"
+#include "util/u_blitter.h"
struct i915_winsys;
#define I915_DYNAMIC_MODES4 0
#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
-#define I915_DYNAMIC_DEPTHSCALE_1 2
+#define I915_DYNAMIC_DEPTHSCALE_1 2
#define I915_DYNAMIC_IAB 3
#define I915_DYNAMIC_BC_0 4 /* just the header */
#define I915_DYNAMIC_BC_1 5
-#define I915_DYNAMIC_BFO_0 6
+#define I915_DYNAMIC_BFO_0 6
#define I915_DYNAMIC_BFO_1 7
-#define I915_DYNAMIC_STP_0 8
-#define I915_DYNAMIC_STP_1 9
-#define I915_DYNAMIC_SC_ENA_0 10
-#define I915_DYNAMIC_SC_RECT_0 11
-#define I915_DYNAMIC_SC_RECT_1 12
-#define I915_DYNAMIC_SC_RECT_2 13
+#define I915_DYNAMIC_STP_0 8
+#define I915_DYNAMIC_STP_1 9
+#define I915_DYNAMIC_SC_ENA_0 10
+#define I915_DYNAMIC_SC_RECT_0 11
+#define I915_DYNAMIC_SC_RECT_1 12
+#define I915_DYNAMIC_SC_RECT_2 13
#define I915_MAX_DYNAMIC 14
/* These must mach the order of LI0_STATE_* bits, as they will be used
* to generate hardware packets:
*/
-#define I915_CACHE_STATIC 0
+#define I915_CACHE_STATIC 0
#define I915_CACHE_DYNAMIC 1 /* handled specially */
#define I915_CACHE_SAMPLER 2
#define I915_CACHE_MAP 3
struct tgsi_shader_info info;
+ struct draw_fragment_shader *draw_data;
+
+ uint *decl;
+ uint decl_len;
+
uint *program;
uint program_len;
* Else, the bitmask indicates which components are occupied by immediates.
*/
ubyte constant_flags[I915_MAX_CONSTANT];
+
+ /**
+ * The mapping between generics and hw texture coords.
+ * We need to share this between the vertex and fragment stages.
+ **/
+ int generic_mapping[I915_TEX_UNITS];
};
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
*/
-struct i915_state
+struct i915_state
{
unsigned immediate[I915_MAX_IMMEDIATE];
unsigned dynamic[I915_MAX_DYNAMIC];
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
+ /* static state (dst/depth buffer state) */
+ struct i915_winsys_buffer *cbuf_bo;
+ unsigned cbuf_flags;
+ struct i915_winsys_buffer *depth_bo;
+ unsigned depth_flags;
+ unsigned dst_buf_vars;
+ uint32_t draw_offset;
+ uint32_t draw_size;
+ uint32_t target_fixup_format;
+ uint32_t fixup_swizzle;
+
unsigned id; /* track lost context events */
};
};
struct i915_rasterizer_state {
+ struct pipe_rasterizer_state templ;
+
unsigned light_twoside : 1;
unsigned st;
enum interp_mode color_interp;
unsigned LIS7;
unsigned sc[1];
- const struct pipe_rasterizer_state *templ;
-
union { float f; unsigned u; } ds[2];
};
struct i915_sampler_state {
+ struct pipe_sampler_state templ;
unsigned state[3];
- const struct pipe_sampler_state *templ;
unsigned minlod;
unsigned maxlod;
};
*/
const struct i915_blend_state *blend;
const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];
const struct i915_depth_stencil_state *depth_stencil;
const struct i915_rasterizer_state *rasterizer;
struct i915_fragment_shader *fs;
+ void *vs;
+
+ struct i915_velems_state *velems;
+ unsigned nr_vertex_buffers;
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_index_buffer index_buffer;
unsigned dirty;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
+ struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_SAMPLERS];
+
unsigned num_samplers;
unsigned num_fragment_sampler_views;
+ unsigned num_vertex_samplers;
+ unsigned num_vertex_sampler_views;
struct i915_winsys_batchbuffer *batch;
struct i915_state current;
unsigned hardware_dirty;
- unsigned immediate_dirty;
+ unsigned immediate_dirty : I915_MAX_IMMEDIATE;
+ unsigned dynamic_dirty : I915_MAX_DYNAMIC;
+ unsigned static_dirty : 4;
+ unsigned flush_dirty : 2;
+
+ struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
+ int num_validation_buffers;
struct util_slab_mempool transfer_pool;
+ struct util_slab_mempool texture_transfer_pool;
+
+ /* state for tracking flushes */
+ int last_fired_vertices;
+ int fired_vertices;
+ int queued_vertices;
+
+ /** blitter/hw-clear */
+ struct blitter_context* blitter;
};
/* A flag for each state_tracker state object:
#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
#define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
+#define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
+
+/* hw flush handling */
+#define I915_FLUSH_CACHE 1
+#define I915_PIPELINE_FLUSH 2
+
+/* split up static state */
+#define I915_DST_BUF_COLOR 1
+#define I915_DST_BUF_DEPTH 2
+#define I915_DST_VARS 4
+#define I915_DST_RECT 8
+
+static INLINE
+void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
+{
+ i915->hardware_dirty |= I915_HW_FLUSH;
+ i915->flush_dirty |= flush;
+}
/***********************************************************************
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
+/***********************************************************************
+ * i915_state.c:
+ */
+void i915_prepare_vertex_sampling(struct i915_context *i915);
+void i915_cleanup_vertex_sampling(struct i915_context *i915);
+
+
+
/***********************************************************************
* i915_state_emit.c:
*/
/***********************************************************************
* i915_clear.c:
*/
-void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil);
+void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil);
+void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil);
+void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil,
+ unsigned destx, unsigned desty, unsigned width, unsigned height);
/***********************************************************************