#define I915_DYNAMIC_MODES4 0
#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
-#define I915_DYNAMIC_DEPTHSCALE_1 2
+#define I915_DYNAMIC_DEPTHSCALE_1 2
#define I915_DYNAMIC_IAB 3
#define I915_DYNAMIC_BC_0 4 /* just the header */
#define I915_DYNAMIC_BC_1 5
-#define I915_DYNAMIC_BFO_0 6
+#define I915_DYNAMIC_BFO_0 6
#define I915_DYNAMIC_BFO_1 7
-#define I915_DYNAMIC_STP_0 8
-#define I915_DYNAMIC_STP_1 9
-#define I915_DYNAMIC_SC_ENA_0 10
-#define I915_DYNAMIC_SC_RECT_0 11
-#define I915_DYNAMIC_SC_RECT_1 12
-#define I915_DYNAMIC_SC_RECT_2 13
+#define I915_DYNAMIC_STP_0 8
+#define I915_DYNAMIC_STP_1 9
+#define I915_DYNAMIC_SC_ENA_0 10
+#define I915_DYNAMIC_SC_RECT_0 11
+#define I915_DYNAMIC_SC_RECT_1 12
+#define I915_DYNAMIC_SC_RECT_2 13
#define I915_MAX_DYNAMIC 14
/* These must mach the order of LI0_STATE_* bits, as they will be used
* to generate hardware packets:
*/
-#define I915_CACHE_STATIC 0
+#define I915_CACHE_STATIC 0
#define I915_CACHE_DYNAMIC 1 /* handled specially */
#define I915_CACHE_SAMPLER 2
#define I915_CACHE_MAP 3
struct draw_fragment_shader *draw_data;
+ uint *decl;
+ uint decl_len;
+
uint *program;
uint program_len;
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
*/
-struct i915_state
+struct i915_state
{
unsigned immediate[I915_MAX_IMMEDIATE];
unsigned dynamic[I915_MAX_DYNAMIC];
unsigned dst_buf_vars;
uint32_t draw_offset;
uint32_t draw_size;
+ uint32_t target_fixup_format;
+ uint32_t fixup_swizzle;
unsigned id; /* track lost context events */
};
};
struct i915_rasterizer_state {
+ struct pipe_rasterizer_state templ;
+
unsigned light_twoside : 1;
unsigned st;
enum interp_mode color_interp;
unsigned LIS7;
unsigned sc[1];
- struct pipe_rasterizer_state templ;
-
union { float f; unsigned u; } ds[2];
};
struct i915_sampler_state {
+ struct pipe_sampler_state templ;
unsigned state[3];
- const struct pipe_sampler_state *templ;
unsigned minlod;
unsigned maxlod;
};
*/
const struct i915_blend_state *blend;
const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];
const struct i915_depth_stencil_state *depth_stencil;
const struct i915_rasterizer_state *rasterizer;
struct i915_fragment_shader *fs;
+ void *vs;
+
+ struct i915_velems_state *velems;
+ unsigned nr_vertex_buffers;
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_index_buffer index_buffer;
unsigned dirty;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
+ struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_SAMPLERS];
+
unsigned num_samplers;
unsigned num_fragment_sampler_views;
+ unsigned num_vertex_samplers;
+ unsigned num_vertex_sampler_views;
struct i915_winsys_batchbuffer *batch;
/** blitter/hw-clear */
struct blitter_context* blitter;
-
- /** State tracking needed by u_blitter for save/restore. */
- void *saved_fs;
- void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
- void *saved_vs;
- struct pipe_clip_state saved_clip;
- struct i915_velems_state *saved_velems;
- unsigned saved_nr_vertex_buffers;
- struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
- unsigned saved_nr_samplers;
- void *saved_samplers[PIPE_MAX_SAMPLERS];
- void (*saved_bind_sampler_states)(struct pipe_context *pipe,
- unsigned num, void **sampler);
- unsigned saved_nr_sampler_views;
- struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
- void (*saved_set_sampler_views)(struct pipe_context *pipe,
- unsigned num, struct pipe_sampler_view **views);
};
/* A flag for each state_tracker state object:
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
+/***********************************************************************
+ * i915_state.c:
+ */
+void i915_prepare_vertex_sampling(struct i915_context *i915);
+void i915_cleanup_vertex_sampling(struct i915_context *i915);
+
+
+
/***********************************************************************
* i915_state_emit.c:
*/
/***********************************************************************
* i915_clear.c:
*/
-void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil);
-void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil);
-void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil,
unsigned destx, unsigned desty, unsigned width, unsigned height);
*
*/
void i915_init_state_functions( struct i915_context *i915 );
-void i915_init_fixup_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );