#include "tgsi/tgsi_scan.h"
#include "util/u_slab.h"
+#include "util/u_blitter.h"
struct i915_winsys;
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
+ /* static state (dst/depth buffer state) */
+ struct i915_winsys_buffer *cbuf_bo;
+ unsigned cbuf_flags;
+ struct i915_winsys_buffer *depth_bo;
+ unsigned depth_flags;
+ unsigned dst_buf_vars;
+ uint32_t draw_offset;
+ uint32_t draw_size;
+ /* for clears */
+ uint16_t fb_height, fb_width;
+
unsigned id; /* track lost context events */
};
unsigned LIS7;
unsigned sc[1];
- const struct pipe_rasterizer_state *templ;
+ struct pipe_rasterizer_state templ;
union { float f; unsigned u; } ds[2];
};
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
unsigned dirty;
unsigned num_samplers;
unsigned num_fragment_sampler_views;
- unsigned num_vertex_buffers;
struct i915_winsys_batchbuffer *batch;
+ struct blitter_context* blitter;
+
/** Vertex buffer */
struct i915_winsys_buffer *vbo;
size_t vbo_offset;
struct i915_state current;
unsigned hardware_dirty;
+ unsigned immediate_dirty;
+ unsigned dynamic_dirty;
+ unsigned flush_dirty;
+
+ struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
+ int num_validation_buffers;
struct util_slab_mempool transfer_pool;
};
#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
#define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
+#define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
+
+/* hw flush handling */
+#define I915_FLUSH_CACHE 1
+#define I915_PIPELINE_FLUSH 2
+
+static INLINE
+void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
+{
+ i915->hardware_dirty |= I915_HW_FLUSH;
+ i915->flush_dirty |= flush;
+}
/***********************************************************************
/***********************************************************************
* i915_clear.c:
*/
-void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil);
+void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil);
+void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil);
+void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil,
+ unsigned destx, unsigned desty, unsigned width, unsigned height);
/***********************************************************************