/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "tgsi/tgsi_scan.h"
-#include "util/u_slab.h"
+#include "util/slab.h"
#include "util/u_blitter.h"
#define I915_DYNAMIC_MODES4 0
#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
-#define I915_DYNAMIC_DEPTHSCALE_1 2
+#define I915_DYNAMIC_DEPTHSCALE_1 2
#define I915_DYNAMIC_IAB 3
#define I915_DYNAMIC_BC_0 4 /* just the header */
#define I915_DYNAMIC_BC_1 5
-#define I915_DYNAMIC_BFO_0 6
+#define I915_DYNAMIC_BFO_0 6
#define I915_DYNAMIC_BFO_1 7
-#define I915_DYNAMIC_STP_0 8
-#define I915_DYNAMIC_STP_1 9
-#define I915_DYNAMIC_SC_ENA_0 10
-#define I915_DYNAMIC_SC_RECT_0 11
-#define I915_DYNAMIC_SC_RECT_1 12
-#define I915_DYNAMIC_SC_RECT_2 13
+#define I915_DYNAMIC_STP_0 8
+#define I915_DYNAMIC_STP_1 9
+#define I915_DYNAMIC_SC_ENA_0 10
+#define I915_DYNAMIC_SC_RECT_0 11
+#define I915_DYNAMIC_SC_RECT_1 12
+#define I915_DYNAMIC_SC_RECT_2 13
#define I915_MAX_DYNAMIC 14
/* These must mach the order of LI0_STATE_* bits, as they will be used
* to generate hardware packets:
*/
-#define I915_CACHE_STATIC 0
+#define I915_CACHE_STATIC 0
#define I915_CACHE_DYNAMIC 1 /* handled specially */
#define I915_CACHE_SAMPLER 2
#define I915_CACHE_MAP 3
struct tgsi_shader_info info;
+ struct draw_fragment_shader *draw_data;
+
+ uint *decl;
+ uint decl_len;
+
uint *program;
uint program_len;
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
*/
-struct i915_state
+struct i915_state
{
unsigned immediate[I915_MAX_IMMEDIATE];
unsigned dynamic[I915_MAX_DYNAMIC];
unsigned sampler_enable_nr;
/* texture image buffers */
- unsigned texbuffer[I915_TEX_UNITS][2];
+ unsigned texbuffer[I915_TEX_UNITS][3];
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
unsigned dst_buf_vars;
uint32_t draw_offset;
uint32_t draw_size;
+ uint32_t target_fixup_format;
+ uint32_t fixup_swizzle;
unsigned id; /* track lost context events */
};
};
struct i915_rasterizer_state {
+ struct pipe_rasterizer_state templ;
+
unsigned light_twoside : 1;
unsigned st;
- enum interp_mode color_interp;
unsigned LIS4;
unsigned LIS7;
unsigned sc[1];
- struct pipe_rasterizer_state templ;
-
union { float f; unsigned u; } ds[2];
};
struct i915_sampler_state {
+ struct pipe_sampler_state templ;
unsigned state[3];
- const struct pipe_sampler_state *templ;
unsigned minlod;
unsigned maxlod;
};
/* The most recent drawing state as set by the driver:
*/
const struct i915_blend_state *blend;
- const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct i915_sampler_state *fragment_sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];
const struct i915_depth_stencil_state *depth_stencil;
const struct i915_rasterizer_state *rasterizer;
struct i915_fragment_shader *fs;
+ void *vs;
+
+ struct i915_velems_state *velems;
+ unsigned nr_vertex_buffers;
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_index_buffer index_buffer;
unsigned dirty;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
+ struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_SAMPLERS];
+
unsigned num_samplers;
unsigned num_fragment_sampler_views;
+ unsigned num_vertex_samplers;
+ unsigned num_vertex_sampler_views;
struct i915_winsys_batchbuffer *batch;
struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
int num_validation_buffers;
- struct util_slab_mempool transfer_pool;
+ struct slab_mempool transfer_pool;
+ struct slab_mempool texture_transfer_pool;
+
+ /* state for tracking flushes */
+ int last_fired_vertices;
+ int fired_vertices;
+ int queued_vertices;
/** blitter/hw-clear */
struct blitter_context* blitter;
-
- /** State tracking needed by u_blitter for save/restore. */
- void *saved_fs;
- void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
- void *saved_vs;
- struct pipe_clip_state saved_clip;
- struct i915_velems_state *saved_velems;
- unsigned saved_nr_vertex_buffers;
- struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
- unsigned saved_nr_samplers;
- void *saved_samplers[PIPE_MAX_SAMPLERS];
- void (*saved_bind_sampler_states)(struct pipe_context *pipe,
- unsigned num, void **sampler);
- unsigned saved_nr_sampler_views;
- struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
- void (*saved_set_sampler_views)(struct pipe_context *pipe,
- unsigned num, struct pipe_sampler_view **views);
};
-/* A flag for each state_tracker state object:
+/* A flag for each frontend state object:
*/
#define I915_NEW_VIEWPORT 0x1
#define I915_NEW_RASTERIZER 0x2
#define I915_DST_VARS 4
#define I915_DST_RECT 8
-static INLINE
+static inline
void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
{
i915->hardware_dirty |= I915_HW_FLUSH;
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
+/***********************************************************************
+ * i915_state.c:
+ */
+void i915_prepare_vertex_sampling(struct i915_context *i915);
+void i915_cleanup_vertex_sampling(struct i915_context *i915);
+
+
+
/***********************************************************************
* i915_state_emit.c:
*/
/***********************************************************************
* i915_clear.c:
*/
-void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
+ const struct pipe_scissor_state *scissor_state,
+ const union pipe_color_union *color,
double depth, unsigned stencil);
-void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
+ const struct pipe_scissor_state *scissor_state,
+ const union pipe_color_union *color,
double depth, unsigned stencil);
-void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color,
double depth, unsigned stencil,
unsigned destx, unsigned desty, unsigned width, unsigned height);
*
*/
void i915_init_state_functions( struct i915_context *i915 );
-void i915_init_fixup_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );
* i915_context.c
*/
struct pipe_context *i915_create_context(struct pipe_screen *screen,
- void *priv);
+ void *priv, unsigned flags);
/***********************************************************************
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
-static INLINE struct i915_context *
+static inline struct i915_context *
i915_context( struct pipe_context *pipe )
{
return (struct i915_context *)pipe;