#include "tgsi/tgsi_scan.h"
+#include "util/u_slab.h"
+
struct i915_winsys;
struct i915_winsys_buffer;
unsigned immediate[I915_MAX_IMMEDIATE];
unsigned dynamic[I915_MAX_DYNAMIC];
- float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
/** number of constants passed in through a constant buffer */
uint num_user_constants[PIPE_SHADER_TYPES];
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
+ /* static state (dst/depth buffer state) */
+ struct i915_winsys_buffer *cbuf_bo;
+ unsigned cbuf_flags;
+ struct i915_winsys_buffer *depth_bo;
+ unsigned depth_flags;
+ unsigned dst_buf_vars;
+ uint32_t draw_offset;
+ uint32_t draw_size;
+ /* for clears */
+ uint16_t fb_height, fb_width;
+
unsigned id; /* track lost context events */
};
};
-struct i915_context
-{
+struct i915_context {
struct pipe_context base;
struct i915_winsys *iws;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- /* XXX unneded */
struct pipe_resource *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
unsigned dirty;
unsigned num_samplers;
unsigned num_fragment_sampler_views;
- unsigned num_vertex_buffers;
struct i915_winsys_batchbuffer *batch;
struct i915_state current;
unsigned hardware_dirty;
-
- unsigned debug;
+ unsigned immediate_dirty;
+ unsigned dynamic_dirty;
+ unsigned flush_dirty;
+
+ struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
+ int num_validation_buffers;
+
+ struct util_slab_mempool transfer_pool;
};
/* A flag for each state_tracker state object:
#define I915_NEW_DEPTH_STENCIL 0x200
#define I915_NEW_SAMPLER 0x400
#define I915_NEW_SAMPLER_VIEW 0x800
-#define I915_NEW_CONSTANTS 0x1000
-#define I915_NEW_VBO 0x2000
-#define I915_NEW_VS 0x4000
+#define I915_NEW_VS_CONSTANTS 0x1000
+#define I915_NEW_FS_CONSTANTS 0x2000
+#define I915_NEW_GS_CONSTANTS 0x4000
+#define I915_NEW_VBO 0x8000
+#define I915_NEW_VS 0x10000
/* Driver's internally generated state flags:
#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
-#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
+#define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
+#define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
+
+/* hw flush handling */
+#define I915_FLUSH_CACHE 1
+#define I915_PIPELINE_FLUSH 2
+
+static INLINE
+void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
+{
+ i915->hardware_dirty |= I915_HW_FLUSH;
+ i915->flush_dirty |= flush;
+}
/***********************************************************************
/***********************************************************************
* i915_clear.c:
*/
-void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil);
+void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil);
+void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil);
/***********************************************************************
void *priv);
-
-
/***********************************************************************
* Inline conversion functions. These are better-typed than the
* macros used previously:
}
-
#endif