/**
* Basically a cast wrapper.
*/
-static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
+static inline struct setup_stage *setup_stage( struct draw_stage *stage )
{
return (struct setup_stage *)stage;
}
* have a couple of slots at the beginning (1-dword header, 4-dword
* clip pos) that we ignore here.
*/
-static INLINE void
+static inline void
emit_hw_vertex( struct i915_context *i915,
const struct vertex_header *vertex)
{
-static INLINE void
+static inline void
emit_prim( struct draw_stage *stage,
struct prim_header *prim,
unsigned hwprim,