radeon/llvm: Eliminate CFGStructurizer dependency on AMDIL instructions
[mesa.git] / src / gallium / drivers / i915 / i915_prim_vbuf.c
index fb4c0516dd84b5caf62605940f115d6785985228..f9b2ade3fa6145fe11e4cf9b82ea1e229256ca35 100644 (file)
@@ -322,7 +322,7 @@ i915_vbuf_ensure_index_bounds(struct vbuf_render *render,
    i915_vbuf_update_vbo_state(render);
 }
 
-static boolean
+static void
 i915_vbuf_render_set_primitive(struct vbuf_render *render, 
                                unsigned prim)
 {
@@ -333,46 +333,46 @@ i915_vbuf_render_set_primitive(struct vbuf_render *render,
    case PIPE_PRIM_POINTS:
       i915_render->hwprim = PRIM3D_POINTLIST;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    case PIPE_PRIM_LINES:
       i915_render->hwprim = PRIM3D_LINELIST;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    case PIPE_PRIM_LINE_LOOP:
       i915_render->hwprim = PRIM3D_LINELIST;
       i915_render->fallback = PIPE_PRIM_LINE_LOOP;
-      return TRUE;
+      break;
    case PIPE_PRIM_LINE_STRIP:
       i915_render->hwprim = PRIM3D_LINESTRIP;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    case PIPE_PRIM_TRIANGLES:
       i915_render->hwprim = PRIM3D_TRILIST;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    case PIPE_PRIM_TRIANGLE_STRIP:
       i915_render->hwprim = PRIM3D_TRISTRIP;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    case PIPE_PRIM_TRIANGLE_FAN:
       i915_render->hwprim = PRIM3D_TRIFAN;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    case PIPE_PRIM_QUADS:
       i915_render->hwprim = PRIM3D_TRILIST;
       i915_render->fallback = PIPE_PRIM_QUADS;
-      return TRUE;
+      break;
    case PIPE_PRIM_QUAD_STRIP:
       i915_render->hwprim = PRIM3D_TRILIST;
       i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
-      return TRUE;
+      break;
    case PIPE_PRIM_POLYGON:
       i915_render->hwprim = PRIM3D_POLY;
       i915_render->fallback = 0;
-      return TRUE;
+      break;
    default:
       /* FIXME: Actually, can handle a lot more just fine... */
-      return FALSE;
+      assert(0 && "unexpected prim in i915_vbuf_render_set_primitive()");
    }
 }
 
@@ -400,8 +400,8 @@ draw_arrays_generate_indices(struct vbuf_render *render,
    case PIPE_PRIM_LINE_LOOP:
       if (nr >= 2) {
          for (i = start + 1; i < end; i++)
-            OUT_BATCH((i-0) | (i+0) << 16);
-         OUT_BATCH((i-0) | ( start) << 16);
+            OUT_BATCH((i-1) | (i+0) << 16);
+         OUT_BATCH((i-1) | ( start) << 16);
       }
       break;
    case PIPE_PRIM_QUADS:
@@ -470,7 +470,6 @@ draw_arrays_fallback(struct vbuf_render *render,
 
       /* Make sure state is re-emitted after a flush:
        */
-      i915_update_derived(i915);
       i915_emit_hardware_state(i915);
       i915->vbo_flushed = 1;
 
@@ -519,7 +518,6 @@ i915_vbuf_render_draw_arrays(struct vbuf_render *render,
 
       /* Make sure state is re-emitted after a flush:
        */
-      i915_update_derived(i915);
       i915_emit_hardware_state(i915);
       i915->vbo_flushed = 1;
 
@@ -640,7 +638,6 @@ i915_vbuf_render_draw_elements(struct vbuf_render *render,
 
       /* Make sure state is re-emitted after a flush: 
        */
-      i915_update_derived(i915);
       i915_emit_hardware_state(i915);
       i915->vbo_flushed = 1;