boolean free_on_destroy;
};
-#define I915_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
-#define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
+/* Texture transfer. */
+struct i915_transfer {
+ /* Base class. */
+ struct pipe_transfer b;
+ struct pipe_resource *staging_texture;
+};
+
+
+#define I915_MAX_TEXTURE_2D_LEVELS 12 /* max 2048x2048 */
+#define I915_MAX_TEXTURE_3D_LEVELS 9 /* max 256x256x256 */
+struct offset_pair {
+ unsigned short nblocksx;
+ unsigned short nblocksy;
+};
+
struct i915_texture {
struct u_resource b;
/* Explicitly store the offset of each image for each cube face or
* depth value.
+ *
+ * Array [depth] off offsets.
*/
- unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
+ struct offset_pair *image_offset[I915_MAX_TEXTURE_2D_LEVELS];
/* The data is held here:
*/
struct i915_winsys_buffer *buffer;
};
+unsigned i915_texture_offset(struct i915_texture *tex,
+ unsigned level, unsigned layer);
void i915_init_screen_resource_functions(struct i915_screen *is);
void i915_init_resource_functions(struct i915_context *i915);
struct pipe_resource *
i915_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *template);
+ const struct pipe_resource *template,
+ boolean force_untiled);
struct pipe_resource *
i915_texture_from_handle(struct pipe_screen * screen,