} else {
/* TODO this is a sledgehammer */
tex = i915_texture(resource);
- pipe->flush(pipe, NULL);
+ pipe->flush(pipe, NULL, 0);
}
offset = i915_texture_offset(tex, transfer->b.level, box->z);
itransfer->b.box.x, itransfer->b.box.y, itransfer->b.box.z,
itransfer->staging_texture,
0, &sbox);
- pipe->flush(pipe, NULL);
+ pipe->flush(pipe, NULL, 0);
pipe_resource_reference(&itransfer->staging_texture, NULL);
}