gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
[mesa.git] / src / gallium / drivers / i915 / i915_screen.c
index abb97966c66ca03afff85501e823a08653b33c9c..18578c09027f8464a40b5e503ea9b8f6c3f31f0e 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -27,6 +27,7 @@
 
 
 #include "draw/draw_context.h"
+#include "os/os_misc.h"
 #include "util/u_format.h"
 #include "util/u_format_s3tc.h"
 #include "util/u_inlines.h"
 static const char *
 i915_get_vendor(struct pipe_screen *screen)
 {
-   return "VMware, Inc.";
+   return "Mesa Project";
+}
+
+static const char *
+i915_get_device_vendor(struct pipe_screen *screen)
+{
+   return "Intel";
 }
 
 static const char *
@@ -129,14 +136,14 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
          return 0;
       case PIPE_SHADER_CAP_MAX_INPUTS:
          return 10;
-      case PIPE_SHADER_CAP_MAX_CONSTS:
-         return 32;
+      case PIPE_SHADER_CAP_MAX_OUTPUTS:
+         return 1;
+      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+         return 32 * sizeof(float[4]);
       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          return 12; /* XXX: 12 -> 32 ? */
-      case PIPE_SHADER_CAP_MAX_ADDRS:
-         return 0;
       case PIPE_SHADER_CAP_MAX_PREDS:
          return 0;
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
@@ -154,6 +161,14 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
          return I915_TEX_UNITS;
+      case PIPE_SHADER_CAP_DOUBLES:
+      case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
+         return 0;
+      case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+         return 32;
       default:
          debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
          return 0;
@@ -186,9 +201,8 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
    case PIPE_CAP_USER_VERTEX_BUFFERS:
    case PIPE_CAP_USER_INDEX_BUFFERS:
    case PIPE_CAP_USER_CONSTANT_BUFFERS:
+   case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
       return 1;
-   case PIPE_CAP_TGSI_TEXCOORD:
-      return 0;
 
    /* Unsupported features (boolean caps). */
    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
@@ -202,7 +216,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
    case PIPE_CAP_SM3:
    case PIPE_CAP_SEAMLESS_CUBE_MAP:
    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
-   case PIPE_CAP_SCALED_RESOLVE:
    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
    case PIPE_CAP_CONDITIONAL_RENDER:
@@ -214,16 +227,83 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
    case PIPE_CAP_QUERY_TIMESTAMP:
    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
    case PIPE_CAP_TEXTURE_MULTISAMPLE:
-   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+   case PIPE_CAP_CUBE_MAP_ARRAY:
+   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+   case PIPE_CAP_TGSI_TEXCOORD:
+   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+   case PIPE_CAP_TEXTURE_GATHER_SM5:
+   case PIPE_CAP_FAKE_SW_MSAA:
+   case PIPE_CAP_TEXTURE_QUERY_LOD:
+   case PIPE_CAP_SAMPLE_SHADING:
+   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+   case PIPE_CAP_CLIP_HALFZ:
+   case PIPE_CAP_VERTEXID_NOBASE:
+   case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+   case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+   case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+   case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+   case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+   case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+   case PIPE_CAP_DEPTH_BOUNDS_TEST:
+   case PIPE_CAP_TGSI_TXQS:
+   case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+   case PIPE_CAP_SHAREABLE_SHADERS:
+   case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+   case PIPE_CAP_CLEAR_TEXTURE:
+   case PIPE_CAP_DRAW_PARAMETERS:
+   case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+   case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+   case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+   case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+   case PIPE_CAP_INVALIDATE_BUFFER:
+   case PIPE_CAP_GENERATE_MIPMAP:
+   case PIPE_CAP_STRING_MARKER:
+   case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+   case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+   case PIPE_CAP_QUERY_MEMORY_INFO:
+   case PIPE_CAP_PCI_GROUP:
+   case PIPE_CAP_PCI_BUS:
+   case PIPE_CAP_PCI_DEVICE:
+   case PIPE_CAP_PCI_FUNCTION:
+   case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+   case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+   case PIPE_CAP_CULL_DISTANCE:
+   case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+   case PIPE_CAP_TGSI_VOTE:
+   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+   case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+   case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
       return 0;
+
    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+   case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
-   case PIPE_CAP_TGSI_VS_LAYER:
-       return 0;
+   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+   case PIPE_CAP_DRAW_INDIRECT:
+   case PIPE_CAP_MULTI_DRAW_INDIRECT:
+   case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+   case PIPE_CAP_SAMPLER_VIEW_TARGET:
+   case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+   case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+   case PIPE_CAP_NATIVE_FENCE_FD:
+   case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+      return 0;
+
+   case PIPE_CAP_MAX_VIEWPORTS:
+      return 1;
+
+   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+      return 64;
 
    case PIPE_CAP_GLSL_FEATURE_LEVEL:
       return 120;
@@ -236,13 +316,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
       return is->debug.lie ? 1 : 0;
 
    /* Texturing. */
-   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
-      return i915_get_shader_param(screen,
-                                   PIPE_SHADER_VERTEX,
-                                   PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) +
-             i915_get_shader_param(screen,
-                                   PIPE_SHADER_FRAGMENT,
-                                   PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
       return I915_MAX_TEXTURE_2D_LEVELS;
    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
@@ -251,6 +324,8 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
       return I915_MAX_TEXTURE_2D_LEVELS;
    case PIPE_CAP_MIN_TEXEL_OFFSET:
    case PIPE_CAP_MAX_TEXEL_OFFSET:
+   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
@@ -260,6 +335,15 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
    case PIPE_CAP_MAX_RENDER_TARGETS:
       return 1;
 
+   /* Geometry shader output, unsupported. */
+   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+   case PIPE_CAP_MAX_VERTEX_STREAMS:
+      return 0;
+
+   case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+      return 2048;
+
    /* Fragment coordinate conventions. */
    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
@@ -270,6 +354,28 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
    case PIPE_CAP_ENDIANNESS:
       return PIPE_ENDIAN_LITTLE;
 
+   case PIPE_CAP_VENDOR_ID:
+      return 0x8086;
+   case PIPE_CAP_DEVICE_ID:
+      return is->iws->pci_id;
+   case PIPE_CAP_ACCELERATED:
+      return 1;
+   case PIPE_CAP_VIDEO_MEMORY: {
+      /* Once a batch uses more than 75% of the maximum mappable size, we
+       * assume that there's some fragmentation, and we start doing extra
+       * flushing, etc.  That's the big cliff apps will care about.
+       */
+      const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
+      uint64_t system_memory;
+
+      if (!os_get_total_physical_memory(&system_memory))
+         return 0;
+
+      return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
+   }
+   case PIPE_CAP_UMA:
+      return 1;
+
    default:
       debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
       return 0;
@@ -315,7 +421,9 @@ i915_is_format_supported(struct pipe_screen *screen,
       PIPE_FORMAT_B8G8R8X8_UNORM,
       PIPE_FORMAT_R8G8B8A8_UNORM,
       PIPE_FORMAT_R8G8B8X8_UNORM,
+      PIPE_FORMAT_B4G4R4A4_UNORM,
       PIPE_FORMAT_B5G6R5_UNORM,
+      PIPE_FORMAT_B5G5R5A1_UNORM,
       PIPE_FORMAT_B10G10R10A2_UNORM,
       PIPE_FORMAT_L8_UNORM,
       PIPE_FORMAT_A8_UNORM,
@@ -339,6 +447,8 @@ i915_is_format_supported(struct pipe_screen *screen,
       PIPE_FORMAT_R8G8B8A8_UNORM,
       PIPE_FORMAT_R8G8B8X8_UNORM,
       PIPE_FORMAT_B5G6R5_UNORM,
+      PIPE_FORMAT_B5G5R5A1_UNORM,
+      PIPE_FORMAT_B4G4R4A4_UNORM,
       PIPE_FORMAT_B10G10R10A2_UNORM,
       PIPE_FORMAT_L8_UNORM,
       PIPE_FORMAT_A8_UNORM,
@@ -394,22 +504,17 @@ i915_fence_reference(struct pipe_screen *screen,
    is->iws->fence_reference(is->iws, ptr, fence);
 }
 
-static boolean
-i915_fence_signalled(struct pipe_screen *screen,
-                     struct pipe_fence_handle *fence)
-{
-   struct i915_screen *is = i915_screen(screen);
-
-   return is->iws->fence_signalled(is->iws, fence) == 1;
-}
-
 static boolean
 i915_fence_finish(struct pipe_screen *screen,
+                  struct pipe_context *ctx,
                   struct pipe_fence_handle *fence,
                   uint64_t timeout)
 {
    struct i915_screen *is = i915_screen(screen);
 
+   if (!timeout)
+      return is->iws->fence_signalled(is->iws, fence) == 1;
+
    return is->iws->fence_finish(is->iws, fence) == 1;
 }
 
@@ -423,7 +528,8 @@ static void
 i915_flush_frontbuffer(struct pipe_screen *screen,
                        struct pipe_resource *resource,
                        unsigned level, unsigned layer,
-                       void *winsys_drawable_handle)
+                       void *winsys_drawable_handle,
+                       struct pipe_box *sub_box)
 {
    /* XXX: Dummy right now. */
    (void)screen;
@@ -431,6 +537,7 @@ i915_flush_frontbuffer(struct pipe_screen *screen,
    (void)level;
    (void)layer;
    (void)winsys_drawable_handle;
+   (void)sub_box;
 }
 
 static void
@@ -486,6 +593,7 @@ i915_screen_create(struct i915_winsys *iws)
 
    is->base.get_name = i915_get_name;
    is->base.get_vendor = i915_get_vendor;
+   is->base.get_device_vendor = i915_get_device_vendor;
    is->base.get_param = i915_get_param;
    is->base.get_shader_param = i915_get_shader_param;
    is->base.get_paramf = i915_get_paramf;
@@ -494,7 +602,6 @@ i915_screen_create(struct i915_winsys *iws)
    is->base.context_create = i915_create_context;
 
    is->base.fence_reference = i915_fence_reference;
-   is->base.fence_signalled = i915_fence_signalled;
    is->base.fence_finish = i915_fence_finish;
 
    i915_init_screen_resource_functions(is);