return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 1;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 32 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_CLIP_HALFZ:
return 0;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
+
/* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
+ PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
+ PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,