switch (cap) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
- return PIPE_MAX_VERTEX_SAMPLERS;
+ return PIPE_MAX_SAMPLERS;
else
return 0;
- default:
+ default:
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 0;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
{
static const enum pipe_format tex_supported[] = {
PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,