case PIPE_SHADER_CAP_MAX_PREDS:
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
switch (cap) {
/* Supported features (boolean caps). */
case PIPE_CAP_ANISOTROPIC_FILTER:
- case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
+ case PIPE_CAP_TGSI_TEXCOORD:
+ return 0;
/* Unsupported features (boolean caps). */
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
- case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_QUERY_TIMESTAMP:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 0;