#include "draw/draw_context.h"
+#include "os/os_misc.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_inlines.h"
return "Mesa Project";
}
+static const char *
+i915_get_device_vendor(struct pipe_screen *screen)
+{
+ return "Intel";
+}
+
static const char *
i915_get_name(struct pipe_screen *screen)
{
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 1;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 32 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return I915_TEX_UNITS;
+ case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+ return 32;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ case PIPE_CAP_CLEAR_TEXTURE:
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_STRING_MARKER:
return 0;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
+
/* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
+ case PIPE_CAP_VENDOR_ID:
+ return 0x8086;
+ case PIPE_CAP_DEVICE_ID:
+ return is->iws->pci_id;
+ case PIPE_CAP_ACCELERATED:
+ return 1;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* Once a batch uses more than 75% of the maximum mappable size, we
+ * assume that there's some fragmentation, and we start doing extra
+ * flushing, etc. That's the big cliff apps will care about.
+ */
+ const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
+ }
+ case PIPE_CAP_UMA:
+ return 1;
+
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
+ PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
+ PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
is->iws->fence_reference(is->iws, ptr, fence);
}
-static boolean
-i915_fence_signalled(struct pipe_screen *screen,
- struct pipe_fence_handle *fence)
-{
- struct i915_screen *is = i915_screen(screen);
-
- return is->iws->fence_signalled(is->iws, fence) == 1;
-}
-
static boolean
i915_fence_finish(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
{
struct i915_screen *is = i915_screen(screen);
+ if (!timeout)
+ return is->iws->fence_signalled(is->iws, fence) == 1;
+
return is->iws->fence_finish(is->iws, fence) == 1;
}
is->base.get_name = i915_get_name;
is->base.get_vendor = i915_get_vendor;
+ is->base.get_device_vendor = i915_get_device_vendor;
is->base.get_param = i915_get_param;
is->base.get_shader_param = i915_get_shader_param;
is->base.get_paramf = i915_get_paramf;
is->base.context_create = i915_create_context;
is->base.fence_reference = i915_fence_reference;
- is->base.fence_signalled = i915_fence_signalled;
is->base.fence_finish = i915_fence_finish;
i915_init_screen_resource_functions(is);