/* Unsupported features (boolean caps). */
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_SCALED_RESOLVE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 0;
/* Render targets. */
{
struct i915_screen *is = i915_screen(screen);
- return is->iws->fence_signalled(is->iws, fence) == 0;
+ return is->iws->fence_signalled(is->iws, fence) == 1;
}
static boolean
{
struct i915_screen *is = i915_screen(screen);
- return is->iws->fence_finish(is->iws, fence) == 0;
+ return is->iws->fence_finish(is->iws, fence) == 1;
}