}
static int
-i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
+i915_get_shader_param(struct pipe_screen *screen,
+ enum pipe_shader_type shader,
+ enum pipe_shader_cap cap)
{
switch(shader) {
case PIPE_SHADER_VERTEX:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 12; /* XXX: 12 -> 32 ? */
- case PIPE_SHADER_CAP_MAX_PREDS:
- return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return I915_TEX_UNITS;
- case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
return 0;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
+ case PIPE_CAP_TGSI_CLOCK:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_BINDLESS_TEXTURE:
+ case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+ case PIPE_CAP_QUERY_SO_OVERFLOW:
+ case PIPE_CAP_MEMOBJ:
+ case PIPE_CAP_LOAD_CONSTBUF:
return 0;
case PIPE_CAP_MAX_VIEWPORTS: