/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "draw/draw_context.h"
+#include "os/os_misc.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_inlines.h"
static const char *
i915_get_vendor(struct pipe_screen *screen)
{
- return "VMware, Inc.";
+ return "Mesa Project";
+}
+
+static const char *
+i915_get_device_vendor(struct pipe_screen *screen)
+{
+ return "Intel";
}
static const char *
case PIPE_SHADER_VERTEX:
switch (cap) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
- return PIPE_MAX_VERTEX_SAMPLERS;
+ return PIPE_MAX_SAMPLERS;
else
return 0;
- default:
+ default:
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
- /* XXX: these are just shader model 2.0 values, fix this! */
+ /* XXX: some of these are just shader model 2.0 values, fix this! */
switch(cap) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
- case PIPE_SHADER_CAP_MAX_CONSTS:
- return 32;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return 32 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 12; /* XXX: 12 -> 32 ? */
- case PIPE_SHADER_CAP_MAX_ADDRS:
- return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return I915_TEX_UNITS;
+ case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
+ return 0;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
switch (cap) {
/* Supported features (boolean caps). */
case PIPE_CAP_ANISOTROPIC_FILTER:
- case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
/* Unsupported features (boolean caps). */
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
- case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return 0;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 0;
+
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return 64;
+
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
+
/* Features we can lie about (boolean caps). */
- case PIPE_CAP_GLSL:
case PIPE_CAP_OCCLUSION_QUERY:
return is->debug.lie ? 1 : 0;
/* Texturing. */
- case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return i915_get_shader_param(screen,
- PIPE_SHADER_VERTEX,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) +
- i915_get_shader_param(screen,
- PIPE_SHADER_FRAGMENT,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
+ /* Geometry shader output, unsupported. */
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ return 0;
+
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
+
/* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
+ case PIPE_CAP_ENDIANNESS:
+ return PIPE_ENDIAN_LITTLE;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0x8086;
+ case PIPE_CAP_DEVICE_ID:
+ return is->iws->pci_id;
+ case PIPE_CAP_ACCELERATED:
+ return 1;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* Once a batch uses more than 75% of the maximum mappable size, we
+ * assume that there's some fragmentation, and we start doing extra
+ * flushing, etc. That's the big cliff apps will care about.
+ */
+ const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
+ }
+ case PIPE_CAP_UMA:
+ return 1;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
}
static float
-i915_get_paramf(struct pipe_screen *screen, enum pipe_cap cap)
+i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
{
switch(cap) {
- case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 7.5;
- case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 255.0;
- case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 4.0;
- case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 16.0;
default:
{
static const enum pipe_format tex_supported[] = {
PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
+ PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,
PIPE_FORMAT_B5G6R5_UNORM,
+ PIPE_FORMAT_B5G5R5A1_UNORM,
+ PIPE_FORMAT_B4G4R4A4_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_L8_UNORM,
PIPE_FORMAT_A8_UNORM,
list = depth_supported;
else if (tex_usage & PIPE_BIND_RENDER_TARGET)
list = render_supported;
- else
+ else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
list = tex_supported;
+ else
+ return TRUE; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
if (list[i] == format)
is->iws->fence_reference(is->iws, ptr, fence);
}
-static boolean
-i915_fence_signalled(struct pipe_screen *screen,
- struct pipe_fence_handle *fence)
-{
- struct i915_screen *is = i915_screen(screen);
-
- return is->iws->fence_signalled(is->iws, fence) == 0;
-}
-
static boolean
i915_fence_finish(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
{
struct i915_screen *is = i915_screen(screen);
- return is->iws->fence_finish(is->iws, fence) == 0;
+ if (!timeout)
+ return is->iws->fence_signalled(is->iws, fence) == 1;
+
+ return is->iws->fence_finish(is->iws, fence) == 1;
}
i915_flush_frontbuffer(struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
- void *winsys_drawable_handle)
+ void *winsys_drawable_handle,
+ struct pipe_box *sub_box)
{
/* XXX: Dummy right now. */
(void)screen;
(void)level;
(void)layer;
(void)winsys_drawable_handle;
+ (void)sub_box;
}
static void
is->iws = iws;
- is->base.winsys = NULL;
-
is->base.destroy = i915_destroy_screen;
is->base.flush_frontbuffer = i915_flush_frontbuffer;
is->base.get_name = i915_get_name;
is->base.get_vendor = i915_get_vendor;
+ is->base.get_device_vendor = i915_get_device_vendor;
is->base.get_param = i915_get_param;
is->base.get_shader_param = i915_get_shader_param;
is->base.get_paramf = i915_get_paramf;
is->base.context_create = i915_create_context;
is->base.fence_reference = i915_fence_reference;
- is->base.fence_signalled = i915_fence_signalled;
is->base.fence_finish = i915_fence_finish;
i915_init_screen_resource_functions(is);