/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#include "i915_state_inlines.h"
#include "i915_fpc.h"
#include "i915_resource.h"
+#include "i915_state.h"
/* The i915 (and related graphics cores) do not support GL_CLAMP. The
* Intel drivers for "other operating systems" implement GL_CLAMP as
}
+static void
+i915_set_sampler_views(struct pipe_context *pipe, unsigned shader,
+ unsigned start, unsigned num,
+ struct pipe_sampler_view **views)
+{
+ assert(start == 0);
+ switch (shader) {
+ case PIPE_SHADER_FRAGMENT:
+ i915_set_fragment_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_VERTEX:
+ i915_set_vertex_sampler_views(pipe, num, views);
+ break;
+ default:
+ ;
+ }
+}
+
+
+struct pipe_sampler_view *
+i915_create_sampler_view_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *templ,
+ unsigned width0,
+ unsigned height0)
+{
+ struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
+
+ if (view) {
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_resource_reference(&view->texture, texture);
+ view->context = pipe;
+ }
+
+ return view;
+}
+
static struct pipe_sampler_view *
i915_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
i915->base.set_polygon_stipple = i915_set_polygon_stipple;
i915->base.set_scissor_states = i915_set_scissor_states;
- i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
- i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
+ i915->base.set_sampler_views = i915_set_sampler_views;
i915->base.create_sampler_view = i915_create_sampler_view;
i915->base.sampler_view_destroy = i915_sampler_view_destroy;
i915->base.set_viewport_states = i915_set_viewport_states;