/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#include "i915_state_inlines.h"
#include "i915_fpc.h"
#include "i915_resource.h"
+#include "i915_state.h"
/* The i915 (and related graphics cores) do not support GL_CLAMP. The
* Intel drivers for "other operating systems" implement GL_CLAMP as
}
}
-
/* None of this state is actually used for anything yet.
*/
static void *
*/
if (srcA != srcRGB ||
- dstA != dstRGB ||
- eqA != eqRGB) {
+ dstA != dstRGB ||
+ eqA != eqRGB) {
- cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
IAB_MODIFY_ENABLE |
IAB_ENABLE |
IAB_MODIFY_FUNC |
(i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
}
else {
- cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
IAB_MODIFY_ENABLE |
0);
}
if (blend->dither)
cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
- /* XXX here take the target fixup into account */
+ /* We potentially do some fixup at emission for non-BGRA targets */
if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
cso_data->LIS5 |= S5_WRITEDISABLE_RED;
maxlod = CLAMP(maxlod, 0, 16 * 11);
if (minlod > maxlod)
- maxlod = minlod;
+ maxlod = minlod;
cso->minlod = minlod;
cso->maxlod = maxlod;
static void
i915_bind_vertex_sampler_states(struct pipe_context *pipe,
- unsigned num_samplers,
+ unsigned start,
+ unsigned num,
void **samplers)
{
struct i915_context *i915 = i915_context(pipe);
unsigned i;
- assert(num_samplers <= Elements(i915->vertex_samplers));
+ assert(start + num <= ARRAY_SIZE(i915->vertex_samplers));
/* Check for no-op */
- if (num_samplers == i915->num_vertex_samplers &&
- !memcmp(i915->vertex_samplers, samplers, num_samplers * sizeof(void *)))
+ if (num == i915->num_vertex_samplers &&
+ !memcmp(i915->vertex_samplers + start, samplers,
+ num * sizeof(void *)))
return;
- for (i = 0; i < num_samplers; ++i)
- i915->vertex_samplers[i] = samplers[i];
- for (i = num_samplers; i < Elements(i915->vertex_samplers); ++i)
- i915->vertex_samplers[i] = NULL;
+ for (i = 0; i < num; ++i)
+ i915->vertex_samplers[i + start] = samplers[i];
- i915->num_vertex_samplers = num_samplers;
+ /* find highest non-null samplers[] entry */
+ {
+ unsigned j = MAX2(i915->num_vertex_samplers, start + num);
+ while (j > 0 && i915->vertex_samplers[j - 1] == NULL)
+ j--;
+ i915->num_vertex_samplers = j;
+ }
draw_set_samplers(i915->draw,
PIPE_SHADER_VERTEX,
static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
- unsigned num, void **sampler)
+ unsigned start,
+ unsigned num,
+ void **samplers)
{
struct i915_context *i915 = i915_context(pipe);
unsigned i;
/* Check for no-op */
if (num == i915->num_samplers &&
- !memcmp(i915->sampler, sampler, num * sizeof(void *)))
+ !memcmp(i915->fragment_sampler + start, samplers,
+ num * sizeof(void *)))
return;
for (i = 0; i < num; ++i)
- i915->sampler[i] = sampler[i];
- for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
- i915->sampler[i] = NULL;
+ i915->fragment_sampler[i + start] = samplers[i];
- i915->num_samplers = num;
+ /* find highest non-null samplers[] entry */
+ {
+ unsigned j = MAX2(i915->num_samplers, start + num);
+ while (j > 0 && i915->fragment_sampler[j - 1] == NULL)
+ j--;
+ i915->num_samplers = j;
+ }
i915->dirty |= I915_NEW_SAMPLER;
}
+
+static void
+i915_bind_sampler_states(struct pipe_context *pipe,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned num_samplers,
+ void **samplers)
+{
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ i915_bind_vertex_sampler_states(pipe, start, num_samplers, samplers);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ i915_bind_fragment_sampler_states(pipe, start, num_samplers, samplers);
+ break;
+ default:
+ ;
+ }
+}
+
+
static void i915_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
row_stride[j] = i915_tex->stride;
- img_stride[j] = 0; /* FIXME */;
+ img_stride[j] = 0; /* FIXME */
}
draw_set_mapped_texture(i915->draw,
{
struct i915_winsys *iws = i915->iws;
unsigned i;
- for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
+ for (i = 0; i < ARRAY_SIZE(i915->mapped_vs_tex); i++) {
if (i915->mapped_vs_tex_buffer[i]) {
iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
(func << S6_DEPTH_TEST_FUNC_SHIFT));
if (depth_stencil->depth.writemask)
- cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
+ cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
}
if (depth_stencil->alpha.enabled) {
FREE(ifs->decl);
ifs->decl = NULL;
- if (ifs->program) {
- FREE(ifs->program);
- ifs->program = NULL;
- FREE((struct tgsi_token *)ifs->state.tokens);
- ifs->state.tokens = NULL;
- }
+ FREE(ifs->program);
+ ifs->program = NULL;
+ FREE((struct tgsi_token *)ifs->state.tokens);
+ ifs->state.tokens = NULL;
ifs->program_len = 0;
ifs->decl_len = 0;
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
- struct pipe_constant_buffer *cb)
+ enum pipe_shader_type shader, uint index,
+ const struct pipe_constant_buffer *cb)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_resource *buf = cb ? cb->buffer : NULL;
struct i915_context *i915 = i915_context(pipe);
uint i;
- assert(num <= Elements(i915->vertex_sampler_views));
+ assert(num <= ARRAY_SIZE(i915->vertex_sampler_views));
/* Check for no-op */
if (num == i915->num_vertex_sampler_views &&
return;
}
- for (i = 0; i < Elements(i915->vertex_sampler_views); i++) {
+ for (i = 0; i < ARRAY_SIZE(i915->vertex_sampler_views); i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
}
+static void
+i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
+ unsigned start, unsigned num,
+ struct pipe_sampler_view **views)
+{
+ assert(start == 0);
+ switch (shader) {
+ case PIPE_SHADER_FRAGMENT:
+ i915_set_fragment_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_VERTEX:
+ i915_set_vertex_sampler_views(pipe, num, views);
+ break;
+ default:
+ ;
+ }
+}
+
+
+struct pipe_sampler_view *
+i915_create_sampler_view_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *templ,
+ unsigned width0,
+ unsigned height0)
+{
+ struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
+
+ if (view) {
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_resource_reference(&view->texture, texture);
+ view->context = pipe;
+ }
+
+ return view;
+}
+
static struct pipe_sampler_view *
i915_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
cso->templ = *rasterizer;
- cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
cso->light_twoside = rasterizer->light_twoside;
cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
cso->ds[1].f = rasterizer->offset_scale;
FREE( velems );
}
-static void i915_set_index_buffer(struct pipe_context *pipe,
- const struct pipe_index_buffer *ib)
-{
- struct i915_context *i915 = i915_context(pipe);
-
- if (ib)
- memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
- else
- memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
-}
-
static void
i915_set_sample_mask(struct pipe_context *pipe,
unsigned sample_mask)
i915->base.delete_blend_state = i915_delete_blend_state;
i915->base.create_sampler_state = i915_create_sampler_state;
- i915->base.bind_fragment_sampler_states = i915_bind_fragment_sampler_states;
- i915->base.bind_vertex_sampler_states = i915_bind_vertex_sampler_states;
+ i915->base.bind_sampler_states = i915_bind_sampler_states;
i915->base.delete_sampler_state = i915_delete_sampler_state;
i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
i915->base.set_polygon_stipple = i915_set_polygon_stipple;
i915->base.set_scissor_states = i915_set_scissor_states;
- i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
- i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
+ i915->base.set_sampler_views = i915_set_sampler_views;
i915->base.create_sampler_view = i915_create_sampler_view;
i915->base.sampler_view_destroy = i915_sampler_view_destroy;
i915->base.set_viewport_states = i915_set_viewport_states;
i915->base.set_vertex_buffers = i915_set_vertex_buffers;
- i915->base.set_index_buffer = i915_set_index_buffer;
}