static void i915_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ struct pipe_buffer *buf)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_screen *screen = pipe->screen;
*/
if (buf) {
void *mapped;
- if (buf->buffer && buf->buffer->size &&
- (mapped = pipe_buffer_map(screen, buf->buffer,
+ if (buf->size &&
+ (mapped = pipe_buffer_map(screen, buf,
PIPE_BUFFER_USAGE_CPU_READ))) {
- memcpy(i915->current.constants[shader], mapped, buf->buffer->size);
- pipe_buffer_unmap(screen, buf->buffer);
+ memcpy(i915->current.constants[shader], mapped, buf->size);
+ pipe_buffer_unmap(screen, buf);
i915->current.num_user_constants[shader]
- = buf->buffer->size / (4 * sizeof(float));
+ = buf->size / (4 * sizeof(float));
}
else {
i915->current.num_user_constants[shader] = 0;
}
-static void i915_set_edgeflags(struct pipe_context *pipe,
- const unsigned *bitfield)
-{
- /* TODO do something here */
-}
-
void
i915_init_state_functions( struct i915_context *i915 )
{
- i915->base.set_edgeflags = i915_set_edgeflags;
i915->base.create_blend_state = i915_create_blend_state;
i915->base.bind_blend_state = i915_bind_blend_state;
i915->base.delete_blend_state = i915_delete_blend_state;