#include "i915_context.h"
#include "i915_state.h"
#include "i915_reg.h"
-#include "i915_fpc.h"
/* primary color */
if (colors[0]) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
- draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
vinfo.hwfmt[0] |= S4_VFMT_COLOR;
}
/* secondary color */
if (colors[1]) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
- draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
}
if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS))
calculate_vertex_layout( i915 );
- if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_TEXTURE))
+ if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_SAMPLER_VIEW))
i915_update_samplers(i915);
- if (i915->dirty & I915_NEW_TEXTURE)
+ if (i915->dirty & I915_NEW_SAMPLER_VIEW)
i915_update_textures(i915);
if (i915->dirty)