/* primary color */
if (colors[0]) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
- draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
vinfo.hwfmt[0] |= S4_VFMT_COLOR;
}
/* secondary color */
if (colors[1]) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
- draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
}