/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "i915_batch.h"
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_state.h"
-#include "util/u_math.h"
+
#include "util/u_memory.h"
#include "util/u_pack_color.h"
-#define FILE_DEBUG_FLAG DEBUG_STATE
/* State that we have chosen to store in the DYNAMIC segment of the
- * i915 indirect state mechanism.
+ * i915 indirect state mechanism.
*
* Can't cache these in the way we do the static state, as there is no
* start/size in the command packet, instead an 'end' value that gets
* (active) state every time a 4kb boundary is crossed.
*/
-static INLINE void set_dynamic_indirect( struct i915_context *i915,
- unsigned offset,
- const unsigned *src,
- unsigned dwords )
+static inline void set_dynamic(struct i915_context *i915,
+ unsigned offset,
+ const unsigned state)
+{
+ if (i915->current.dynamic[offset] == state)
+ return;
+
+ i915->current.dynamic[offset] = state;
+ i915->dynamic_dirty |= 1 << offset;
+ i915->hardware_dirty |= I915_HW_DYNAMIC;
+}
+
+
+
+static inline void set_dynamic_array(struct i915_context *i915,
+ unsigned offset,
+ const unsigned *src,
+ unsigned dwords)
{
unsigned i;
- for (i = 0; i < dwords; i++)
+ if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
+ return;
+
+ for (i = 0; i < dwords; i++) {
i915->current.dynamic[offset + i] = src[i];
+ i915->dynamic_dirty |= 1 << (offset + i);
+ }
i915->hardware_dirty |= I915_HW_DYNAMIC;
}
+
/***********************************************************************
- * Modes4: stencil masks and logicop
+ * Modes4: stencil masks and logicop
*/
-static void upload_MODES4( struct i915_context *i915 )
+static void upload_MODES4(struct i915_context *i915)
{
unsigned modes4 = 0;
- /* I915_NEW_STENCIL */
+ /* I915_NEW_STENCIL
+ */
modes4 |= i915->depth_stencil->stencil_modes4;
- /* I915_NEW_BLEND */
+
+ /* I915_NEW_BLEND
+ */
modes4 |= i915->blend->modes4;
- /* Always, so that we know when state is in-active:
- */
- set_dynamic_indirect( i915,
- I915_DYNAMIC_MODES4,
- &modes4,
- 1 );
+ set_dynamic(i915, I915_DYNAMIC_MODES4, modes4);
}
const struct i915_tracked_state i915_upload_MODES4 = {
- I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL,
- upload_MODES4
+ "MODES4",
+ upload_MODES4,
+ I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL
};
-
/***********************************************************************
*/
-
-static void upload_BFO( struct i915_context *i915 )
+static void upload_BFO(struct i915_context *i915)
{
- set_dynamic_indirect( i915,
- I915_DYNAMIC_BFO_0,
- &(i915->depth_stencil->bfo[0]),
- 2 );
+ unsigned bfo[2];
+ bfo[0] = i915->depth_stencil->bfo[0];
+ bfo[1] = i915->depth_stencil->bfo[1];
+ /* I don't get it only allowed to set a ref mask when the enable bit is set? */
+ if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
+ bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT;
+ }
+
+ set_dynamic_array(i915, I915_DYNAMIC_BFO_0, bfo, 2);
}
const struct i915_tracked_state i915_upload_BFO = {
- I915_NEW_DEPTH_STENCIL,
- upload_BFO
+ "BFO",
+ upload_BFO,
+ I915_NEW_DEPTH_STENCIL
};
+
/***********************************************************************
*/
-
-
-static void upload_BLENDCOLOR( struct i915_context *i915 )
+static void upload_BLENDCOLOR(struct i915_context *i915)
{
unsigned bc[2];
- memset( bc, 0, sizeof(bc) );
+ memset(bc, 0, sizeof(bc));
- /* I915_NEW_BLEND {_COLOR}
+ /* I915_NEW_BLEND
*/
{
const float *color = i915->blend_color.color;
bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
- bc[1] = pack_ui32_float4( color[0],
- color[1],
- color[2],
- color[3] );
+ bc[1] = pack_ui32_float4(color[0],
+ color[1],
+ color[2],
+ color[3]);
}
- set_dynamic_indirect( i915,
- I915_DYNAMIC_BC_0,
- bc,
- 2 );
+ set_dynamic_array(i915, I915_DYNAMIC_BC_0, bc, 2);
}
const struct i915_tracked_state i915_upload_BLENDCOLOR = {
- I915_NEW_BLEND,
- upload_BLENDCOLOR
+ "BLENDCOLOR",
+ upload_BLENDCOLOR,
+ I915_NEW_BLEND
};
-/***********************************************************************
- */
-static void upload_IAB( struct i915_context *i915 )
+/***********************************************************************
+ */
+static void upload_IAB(struct i915_context *i915)
{
unsigned iab = i915->blend->iab;
-
- set_dynamic_indirect( i915,
- I915_DYNAMIC_IAB,
- &iab,
- 1 );
+ set_dynamic(i915, I915_DYNAMIC_IAB, iab);
}
const struct i915_tracked_state i915_upload_IAB = {
- I915_NEW_BLEND,
- upload_IAB
+ "IAB",
+ upload_IAB,
+ I915_NEW_BLEND
};
+
/***********************************************************************
*/
-
-
-
-static void upload_DEPTHSCALE( struct i915_context *i915 )
+static void upload_DEPTHSCALE(struct i915_context *i915)
{
- set_dynamic_indirect( i915,
- I915_DYNAMIC_DEPTHSCALE_0,
- &(i915->rasterizer->ds[0].u),
- 2 );
+ set_dynamic_array(i915, I915_DYNAMIC_DEPTHSCALE_0,
+ &i915->rasterizer->ds[0].u, 2);
}
const struct i915_tracked_state i915_upload_DEPTHSCALE = {
- I915_NEW_RASTERIZER,
- upload_DEPTHSCALE
+ "DEPTHSCALE",
+ upload_DEPTHSCALE,
+ I915_NEW_RASTERIZER
};
* XXX: does stipple pattern need to be adjusted according to
* the window position?
*
- * XXX: possibly need workaround for conform paths test.
+ * XXX: possibly need workaround for conform paths test.
*/
-
-static void upload_STIPPLE( struct i915_context *i915 )
+static void upload_STIPPLE(struct i915_context *i915)
{
unsigned st[2];
/* I915_NEW_RASTERIZER
*/
- st[1] |= i915->rasterizer->st;
-
+ if (i915->rasterizer)
+ st[1] |= i915->rasterizer->st;
/* I915_NEW_STIPPLE
*/
/* Not sure what to do about fallbacks, so for now just dont:
*/
st[1] |= ((p[0] << 0) |
- (p[1] << 4) |
- (p[2] << 8) |
- (p[3] << 12));
+ (p[1] << 4) |
+ (p[2] << 8) |
+ (p[3] << 12));
}
-
- set_dynamic_indirect( i915,
- I915_DYNAMIC_STP_0,
- &st[0],
- 2 );
+ set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2);
}
-
const struct i915_tracked_state i915_upload_STIPPLE = {
- I915_NEW_RASTERIZER | I915_NEW_STIPPLE,
- upload_STIPPLE
+ "STIPPLE",
+ upload_STIPPLE,
+ I915_NEW_RASTERIZER | I915_NEW_STIPPLE
};
/***********************************************************************
- * Scissor.
+ * Scissor enable
*/
static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
{
- set_dynamic_indirect( i915,
- I915_DYNAMIC_SC_ENA_0,
- &(i915->rasterizer->sc[0]),
- 1 );
+ set_dynamic(i915, I915_DYNAMIC_SC_ENA_0, i915->rasterizer->sc[0]);
}
const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
- I915_NEW_RASTERIZER,
- upload_SCISSOR_ENABLE
+ "SCISSOR ENABLE",
+ upload_SCISSOR_ENABLE,
+ I915_NEW_RASTERIZER
};
-static void upload_SCISSOR_RECT( struct i915_context *i915 )
+/***********************************************************************
+ * Scissor rect
+ */
+static void upload_SCISSOR_RECT(struct i915_context *i915)
{
unsigned x1 = i915->scissor.minx;
unsigned y1 = i915->scissor.miny;
- unsigned x2 = i915->scissor.maxx;
- unsigned y2 = i915->scissor.maxy;
+ unsigned x2 = i915->scissor.maxx - 1;
+ unsigned y2 = i915->scissor.maxy - 1;
unsigned sc[3];
-
+
sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
sc[1] = (y1 << 16) | (x1 & 0xffff);
sc[2] = (y2 << 16) | (x2 & 0xffff);
- set_dynamic_indirect( i915,
- I915_DYNAMIC_SC_RECT_0,
- &sc[0],
- 3 );
+ set_dynamic_array(i915, I915_DYNAMIC_SC_RECT_0, sc, 3);
}
-
const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
- I915_NEW_SCISSOR,
- upload_SCISSOR_RECT
+ "SCISSOR RECT",
+ upload_SCISSOR_RECT,
+ I915_NEW_SCISSOR
};
-
-
-
+/***********************************************************************
+ */
static const struct i915_tracked_state *atoms[] = {
&i915_upload_MODES4,
&i915_upload_BFO,
/* These will be dynamic indirect state commands, but for now just end
* up on the batch buffer with everything else.
*/
-void i915_update_dynamic( struct i915_context *i915 )
+static void update_dynamic(struct i915_context *i915)
{
int i;
- for (i = 0; i < Elements(atoms); i++)
+ for (i = 0; i < ARRAY_SIZE(atoms); i++)
if (i915->dirty & atoms[i]->dirty)
- atoms[i]->update( i915 );
+ atoms[i]->update(i915);
}
+struct i915_tracked_state i915_hw_dynamic = {
+ "dynamic",
+ update_dynamic,
+ ~0 /* all state atoms, because we do internal checking */
+};