#include "i915_context.h"
#include "i915_batch.h"
#include "i915_reg.h"
+#include "i915_resource.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
if (cbuf_surface) {
unsigned ctile = BUF_3D_USE_FENCE;
- struct i915_texture *tex = (struct i915_texture *)
- cbuf_surface->texture;
+ struct i915_texture *tex = i915_texture(cbuf_surface->texture);
assert(tex);
if (tex && tex->sw_tiled) {
*/
if (depth_surface) {
unsigned ztile = BUF_3D_USE_FENCE;
- struct i915_texture *tex = (struct i915_texture *)
- depth_surface->texture;
+ struct i915_texture *tex = i915_texture(depth_surface->texture);
assert(tex);
if (tex && tex->sw_tiled) {
OUT_BATCH(enabled);
for (unit = 0; unit < I915_TEX_UNITS; unit++) {
if (enabled & (1 << unit)) {
- struct i915_texture *texture = (struct i915_texture *)i915->fragment_sampler_views[unit]->texture;
+ struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
struct i915_winsys_buffer *buf = texture->buffer;
uint offset = 0;
assert(buf);