#include "i915_context.h"
#include "i915_batch.h"
#include "i915_debug.h"
-#include "i915_reg.h"
+#include "i915_fpc.h"
#include "i915_resource.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
-static unsigned translate_format( enum pipe_format format )
-{
- switch (format) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- return COLOR_BUF_ARGB8888;
- case PIPE_FORMAT_B5G6R5_UNORM:
- return COLOR_BUF_RGB565;
- default:
- assert(0);
- return 0;
- }
-}
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+struct i915_tracked_hw_state {
+ const char *name;
+ void (*validate)(struct i915_context *, unsigned *batch_space);
+ void (*emit)(struct i915_context *);
+ unsigned dirty, batch_space;
+};
-static unsigned translate_depth_format( enum pipe_format zformat )
+
+static void
+validate_flush(struct i915_context *i915, unsigned *batch_space)
{
- switch (zformat) {
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- return DEPTH_FRMT_24_FIXED_8_OTHER;
- case PIPE_FORMAT_Z16_UNORM:
- return DEPTH_FRMT_16_FIXED;
- default:
- assert(0);
- return 0;
- }
+ *batch_space = i915->flush_dirty ? 1 : 0;
}
-
-/**
- * Examine framebuffer state to determine width, height.
- */
-static boolean
-framebuffer_size(const struct pipe_framebuffer_state *fb,
- uint *width, uint *height)
+static void
+emit_flush(struct i915_context *i915)
{
- if (fb->cbufs[0]) {
- *width = fb->cbufs[0]->width;
- *height = fb->cbufs[0]->height;
- return TRUE;
- }
- else if (fb->zsbuf) {
- *width = fb->zsbuf->width;
- *height = fb->zsbuf->height;
- return TRUE;
- }
- else {
- *width = *height = 0;
- return FALSE;
- }
+ /* Cache handling is very cheap atm. State handling can request to flushes:
+ * - I915_FLUSH_CACHE which is a flush everything request and
+ * - I915_PIPELINE_FLUSH which is specifically for the draw_offset flush.
+ * Because the cache handling is so dumb, no explicit "invalidate map cache".
+ * Also, the first is a strict superset of the latter, so the following logic
+ * works. */
+ if (i915->flush_dirty & I915_FLUSH_CACHE)
+ OUT_BATCH(MI_FLUSH | FLUSH_MAP_CACHE);
+ else if (i915->flush_dirty & I915_PIPELINE_FLUSH)
+ OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE);
}
+uint32_t invariant_state[] = {
+ _3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0,
-/* Push the state into the sarea and/or texture memory.
- */
-void
-i915_emit_hardware_state(struct i915_context *i915 )
-{
- /* XXX: there must be an easier way */
- const unsigned dwords = ( 14 +
- 7 +
- I915_MAX_DYNAMIC +
- 8 +
- 2 + I915_TEX_UNITS*3 +
- 2 + I915_TEX_UNITS*3 +
- 2 + I915_MAX_CONSTANT*4 +
-#if 0
- i915->current.program_len +
-#else
- i915->fs->program_len +
-#endif
- 6
- ) * 3/2; /* plus 50% margin */
- const unsigned relocs = ( I915_TEX_UNITS +
- 3
- ) * 3/2; /* plus 50% margin */
+ _3DSTATE_DFLT_DIFFUSE_CMD, 0,
- uintptr_t save_ptr;
- size_t save_relocs;
+ _3DSTATE_DFLT_SPEC_CMD, 0,
- if (I915_DBG_ON(DBG_ATOMS))
- i915_dump_hardware_dirty(i915, __FUNCTION__);
+ _3DSTATE_DFLT_Z_CMD, 0,
- if(!BEGIN_BATCH(dwords, relocs)) {
- FLUSH_BATCH(NULL);
- assert(BEGIN_BATCH(dwords, relocs));
- }
+ _3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) |
+ CSB_TCB(5, 5) |
+ CSB_TCB(6, 6) |
+ CSB_TCB(7, 7),
- save_ptr = (uintptr_t)i915->batch->ptr;
- save_relocs = i915->batch->relocs;
+ _3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_TEXKILL_3D_4D |
+ TEXKILL_4D,
- /* 14 dwords, 0 relocs */
- if (i915->hardware_dirty & I915_HW_INVARIENT)
- {
- OUT_BATCH(_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+ _3DSTATE_DEPTH_SUBRECT_DISABLE,
- OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
- OUT_BATCH(0);
+ /* disable indirect state for now
+ */
+ _3DSTATE_LOAD_INDIRECT | 0, 0};
- OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
- OUT_BATCH(0);
+static void
+emit_invariant(struct i915_context *i915)
+{
+ i915_winsys_batchbuffer_write(i915->batch, invariant_state,
+ Elements(invariant_state)*sizeof(uint32_t));
+}
- OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
- CSB_TCB(0, 0) |
- CSB_TCB(1, 1) |
- CSB_TCB(2, 2) |
- CSB_TCB(3, 3) |
- CSB_TCB(4, 4) |
- CSB_TCB(5, 5) |
- CSB_TCB(6, 6) |
- CSB_TCB(7, 7));
-
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) |
- ENABLE_TEXKILL_3D_4D |
- TEXKILL_4D);
-
- /* Need to initialize this to zero.
- */
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
- OUT_BATCH(0);
+static void
+validate_immediate(struct i915_context *i915, unsigned *batch_space)
+{
+ unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
+ 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
+ 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
+ 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
+ i915->immediate_dirty;
- OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
+ if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo)
+ i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo;
- /* disable indirect state for now
- */
- OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
- OUT_BATCH(0);
- }
+ *batch_space = 1 + util_bitcount(dirty);
+}
- /* 7 dwords, 1 relocs */
- if (i915->hardware_dirty & I915_HW_IMMEDIATE)
- {
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(0) |
- I1_LOAD_S(1) |
- I1_LOAD_S(2) |
- I1_LOAD_S(4) |
- I1_LOAD_S(5) |
- I1_LOAD_S(6) |
- (5));
-
- if(i915->vbo)
- OUT_RELOC(i915->vbo,
- I915_USAGE_VERTEX,
+static void
+emit_immediate(struct i915_context *i915)
+{
+ /* remove unwanted bits and S7 */
+ unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
+ 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
+ 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
+ 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
+ i915->immediate_dirty;
+ int i, num = util_bitcount(dirty);
+ assert(num && num <= I915_MAX_IMMEDIATE);
+
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ dirty << 4 | (num - 1));
+
+ if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) {
+ if (i915->vbo)
+ OUT_RELOC(i915->vbo, I915_USAGE_VERTEX,
i915->current.immediate[I915_IMMEDIATE_S0]);
else
- /* FIXME: we should not do this */
OUT_BATCH(0);
- OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
- OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
- OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
- OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
- OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
- }
-
-#if 01
- /* I915_MAX_DYNAMIC dwords, 0 relocs */
- if (i915->hardware_dirty & I915_HW_DYNAMIC)
- {
- int i;
- for (i = 0; i < I915_MAX_DYNAMIC; i++) {
- OUT_BATCH(i915->current.dynamic[i]);
+ }
+
+ for (i = 1; i < I915_MAX_IMMEDIATE; i++) {
+ if (dirty & (1 << i)) {
+ /* Fixup blend function for A8 dst buffers.
+ * When we blend to an A8 buffer, the GPU thinks it's a G8 buffer,
+ * and therefore we need to use the color factor for alphas. */
+ if ((i == I915_IMMEDIATE_S6) &&
+ (i915->current.target_fixup_format == PIPE_FORMAT_A8_UNORM)) {
+ uint32_t imm = i915->current.immediate[i];
+ uint32_t srcRGB = (imm >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK;
+ if (srcRGB == BLENDFACT_DST_ALPHA)
+ srcRGB = BLENDFACT_DST_COLR;
+ else if (srcRGB == BLENDFACT_INV_DST_ALPHA)
+ srcRGB = BLENDFACT_INV_DST_COLR;
+ imm &= ~SRC_BLND_FACT(BLENDFACT_MASK);
+ imm |= SRC_BLND_FACT(srcRGB);
+ OUT_BATCH(imm);
+ } else {
+ OUT_BATCH(i915->current.immediate[i]);
+ }
}
}
-#endif
+}
-#if 01
- /* 8 dwords, 2 relocs */
- if (i915->hardware_dirty & I915_HW_STATIC)
- {
- struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
- struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
+static void
+validate_dynamic(struct i915_context *i915, unsigned *batch_space)
+{
+ *batch_space = util_bitcount(i915->dynamic_dirty & ((1 << I915_MAX_DYNAMIC) - 1));
+}
- if (cbuf_surface) {
- unsigned ctile = BUF_3D_USE_FENCE;
- struct i915_texture *tex = i915_texture(cbuf_surface->texture);
- assert(tex);
+static void
+emit_dynamic(struct i915_context *i915)
+{
+ int i;
+ for (i = 0; i < I915_MAX_DYNAMIC; i++) {
+ if (i915->dynamic_dirty & (1 << i))
+ OUT_BATCH(i915->current.dynamic[i]);
+ }
+}
- if (tex && tex->sw_tiled) {
- ctile = BUF_3D_TILED_SURFACE;
- }
+static void
+validate_static(struct i915_context *i915, unsigned *batch_space)
+{
+ *batch_space = 0;
- OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) {
+ i915->validation_buffers[i915->num_validation_buffers++]
+ = i915->current.cbuf_bo;
+ *batch_space += 3;
+ }
- OUT_BATCH(BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
- ctile);
+ if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) {
+ i915->validation_buffers[i915->num_validation_buffers++]
+ = i915->current.depth_bo;
+ *batch_space += 3;
+ }
- OUT_RELOC(tex->buffer,
- I915_USAGE_RENDER,
- cbuf_surface->offset);
- }
+ if (i915->static_dirty & I915_DST_VARS)
+ *batch_space += 2;
- /* What happens if no zbuf??
- */
- if (depth_surface) {
- unsigned ztile = BUF_3D_USE_FENCE;
- struct i915_texture *tex = i915_texture(depth_surface->texture);
- assert(tex);
+ if (i915->static_dirty & I915_DST_RECT)
+ *batch_space += 5;
+}
- if (tex && tex->sw_tiled) {
- ztile = BUF_3D_TILED_SURFACE;
- }
+static void
+emit_static(struct i915_context *i915)
+{
+ if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) {
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(i915->current.cbuf_flags);
+ OUT_RELOC(i915->current.cbuf_bo,
+ I915_USAGE_RENDER,
+ 0);
+ }
- OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ /* What happens if no zbuf??
+ */
+ if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) {
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(i915->current.depth_flags);
+ OUT_RELOC(i915->current.depth_bo,
+ I915_USAGE_RENDER,
+ 0);
+ }
+
+ if (i915->static_dirty & I915_DST_VARS) {
+ OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
+ OUT_BATCH(i915->current.dst_buf_vars);
+ }
+}
- assert(tex);
- OUT_BATCH(BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
- ztile);
+static void
+validate_map(struct i915_context *i915, unsigned *batch_space)
+{
+ const uint enabled = i915->current.sampler_enable_flags;
+ uint unit;
+ struct i915_texture *tex;
- OUT_RELOC(tex->buffer,
- I915_USAGE_RENDER,
- depth_surface->offset);
- }
+ *batch_space = i915->current.sampler_enable_nr ?
+ 2 + 3*i915->current.sampler_enable_nr : 0;
- {
- unsigned cformat, zformat = 0;
-
- if (cbuf_surface)
- cformat = cbuf_surface->format;
- else
- cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
- cformat = translate_format(cformat);
-
- if (depth_surface)
- zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
-
- OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
- OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- cformat |
- zformat );
+ for (unit = 0; unit < I915_TEX_UNITS; unit++) {
+ if (enabled & (1 << unit)) {
+ tex = i915_texture(i915->fragment_sampler_views[unit]->texture);
+ i915->validation_buffers[i915->num_validation_buffers++] = tex->buffer;
}
}
-#endif
+}
-#if 01
- /* texture images */
- /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
- if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
- {
- const uint nr = i915->current.sampler_enable_nr;
- if (nr) {
- const uint enabled = i915->current.sampler_enable_flags;
- uint unit;
- uint count = 0;
- OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
- OUT_BATCH(enabled);
- for (unit = 0; unit < I915_TEX_UNITS; unit++) {
- if (enabled & (1 << unit)) {
- struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
- struct i915_winsys_buffer *buf = texture->buffer;
- uint offset = 0;
- assert(buf);
-
- count++;
-
- OUT_RELOC(buf, I915_USAGE_SAMPLER, offset);
- OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
- OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
- }
- }
- assert(count == nr);
+static void
+emit_map(struct i915_context *i915)
+{
+ const uint nr = i915->current.sampler_enable_nr;
+ if (nr) {
+ const uint enabled = i915->current.sampler_enable_flags;
+ uint unit;
+ uint count = 0;
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
+ OUT_BATCH(enabled);
+ for (unit = 0; unit < I915_TEX_UNITS; unit++) {
+ if (enabled & (1 << unit)) {
+ struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
+ struct i915_winsys_buffer *buf = texture->buffer;
+ assert(buf);
+
+ count++;
+
+ OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
+ OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
+ OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
}
}
-#endif
+ assert(count == nr);
+ }
+}
-#if 01
- /* samplers */
- /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
- if (i915->hardware_dirty & I915_HW_SAMPLER)
- {
- if (i915->current.sampler_enable_nr) {
- int i;
+static void
+validate_sampler(struct i915_context *i915, unsigned *batch_space)
+{
+ *batch_space = i915->current.sampler_enable_nr ?
+ 2 + 3*i915->current.sampler_enable_nr : 0;
+}
+
+static void
+emit_sampler(struct i915_context *i915)
+{
+ if (i915->current.sampler_enable_nr) {
+ int i;
- OUT_BATCH( _3DSTATE_SAMPLER_STATE |
- (3 * i915->current.sampler_enable_nr) );
+ OUT_BATCH( _3DSTATE_SAMPLER_STATE |
+ (3 * i915->current.sampler_enable_nr) );
- OUT_BATCH( i915->current.sampler_enable_flags );
+ OUT_BATCH( i915->current.sampler_enable_flags );
- for (i = 0; i < I915_TEX_UNITS; i++) {
- if (i915->current.sampler_enable_flags & (1<<i)) {
- OUT_BATCH( i915->current.sampler[i][0] );
- OUT_BATCH( i915->current.sampler[i][1] );
- OUT_BATCH( i915->current.sampler[i][2] );
- }
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->current.sampler_enable_flags & (1<<i)) {
+ OUT_BATCH( i915->current.sampler[i][0] );
+ OUT_BATCH( i915->current.sampler[i][1] );
+ OUT_BATCH( i915->current.sampler[i][2] );
}
}
}
-#endif
+}
-#if 01
- /* constants */
- /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
- if (i915->hardware_dirty & I915_HW_CONSTANTS)
- {
- /* Collate the user-defined constants with the fragment shader's
- * immediates according to the constant_flags[] array.
- */
- const uint nr = i915->fs->num_constants;
- if (nr) {
- uint i;
-
- OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
- OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
-
- for (i = 0; i < nr; i++) {
- const uint *c;
- if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
- /* grab user-defined constant */
- c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
- }
- else {
- /* emit program constant */
- c = (uint *) i915->fs->constants[i];
- }
+static void
+validate_constants(struct i915_context *i915, unsigned *batch_space)
+{
+ int nr = i915->fs->num_constants ?
+ 2 + 4*i915->fs->num_constants : 0;
+
+ *batch_space = nr;
+}
+
+static void
+emit_constants(struct i915_context *i915)
+{
+ /* Collate the user-defined constants with the fragment shader's
+ * immediates according to the constant_flags[] array.
+ */
+ const uint nr = i915->fs->num_constants;
+
+ assert(nr < I915_MAX_CONSTANT);
+ if (nr) {
+ uint i;
+
+ OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
+ OUT_BATCH((1 << nr) - 1);
+
+ for (i = 0; i < nr; i++) {
+ const uint *c;
+ if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
+ /* grab user-defined constant */
+ c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data;
+ c += 4 * i;
+ }
+ else {
+ /* emit program constant */
+ c = (uint *) i915->fs->constants[i];
+ }
#if 0 /* debug */
- {
- float *f = (float *) c;
- printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
- (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
- ? "user" : "immediate"));
- }
-#endif
- OUT_BATCH(*c++);
- OUT_BATCH(*c++);
- OUT_BATCH(*c++);
- OUT_BATCH(*c++);
+ {
+ float *f = (float *) c;
+ printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
+ (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
+ ? "user" : "immediate"));
}
+#endif
+ OUT_BATCH(*c++);
+ OUT_BATCH(*c++);
+ OUT_BATCH(*c++);
+ OUT_BATCH(*c++);
}
}
-#endif
+}
+
+static void
+validate_program(struct i915_context *i915, unsigned *batch_space)
+{
+ uint additional_size = 0;
+
+ additional_size += i915->current.target_fixup_format ? 3 : 0;
+
+ /* we need more batch space if we want to emulate rgba framebuffers */
+ *batch_space = i915->fs->decl_len + i915->fs->program_len + additional_size;
+}
+
+static void
+emit_program(struct i915_context *i915)
+{
+ uint additional_size = 0;
+ uint i;
-#if 01
- /* Fragment program */
- /* i915->current.program_len dwords, 0 relocs */
- if (i915->hardware_dirty & I915_HW_PROGRAM)
+ /* count how much additional space we'll need */
+ validate_program(i915, &additional_size);
+ additional_size -= i915->fs->decl_len + i915->fs->program_len;
+
+ /* we should always have, at least, a pass-through program */
+ assert(i915->fs->program_len > 0);
+
+ /* output the declarations */
{
- uint i;
- /* we should always have, at least, a pass-through program */
- assert(i915->fs->program_len > 0);
- for (i = 0; i < i915->fs->program_len; i++) {
- OUT_BATCH(i915->fs->program[i]);
- }
+ /* first word has the size, we have to adjust that */
+ uint size = (i915->fs->decl[0]);
+ size += additional_size;
+ OUT_BATCH(size);
}
-#endif
-#if 01
- /* drawing surface size */
- /* 6 dwords, 0 relocs */
- {
- uint w, h;
- boolean k = framebuffer_size(&i915->framebuffer, &w, &h);
- (void)k;
- assert(k);
+ for (i = 1 ; i < i915->fs->decl_len; i++)
+ OUT_BATCH(i915->fs->decl[i]);
- OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
- OUT_BATCH(0);
+ /* output the program */
+ assert(i915->fs->program_len % 3 == 0);
+ for (i = 0 ; i < i915->fs->program_len; i+=3) {
+ OUT_BATCH(i915->fs->program[i]);
+ OUT_BATCH(i915->fs->program[i+1]);
+ OUT_BATCH(i915->fs->program[i+2]);
+ }
+
+ /* we emit an additional mov with swizzle to fake RGBA framebuffers */
+ if (i915->current.target_fixup_format) {
+ /* mov out_color, out_color.zyxw */
+ OUT_BATCH(A0_MOV |
+ (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) |
+ A0_DEST_CHANNEL_ALL |
+ (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) |
+ (T_DIFFUSE << A0_SRC0_NR_SHIFT));
+ OUT_BATCH(i915->current.fixup_swizzle);
OUT_BATCH(0);
}
+}
+
+static void
+emit_draw_rect(struct i915_context *i915)
+{
+ if (i915->static_dirty & I915_DST_RECT) {
+ OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
+ OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS);
+ OUT_BATCH(i915->current.draw_offset);
+ OUT_BATCH(i915->current.draw_size);
+ OUT_BATCH(i915->current.draw_offset);
+ }
+}
+
+static boolean
+i915_validate_state(struct i915_context *i915, unsigned *batch_space)
+{
+ unsigned tmp;
+
+ i915->num_validation_buffers = 0;
+ if (i915->hardware_dirty & I915_HW_INVARIANT)
+ *batch_space = Elements(invariant_state);
+ else
+ *batch_space = 0;
+
+#if 0
+static int counter_total = 0;
+#define VALIDATE_ATOM(atom, hw_dirty) \
+ if (i915->hardware_dirty & hw_dirty) { \
+ static int counter_##atom = 0;\
+ validate_##atom(i915, &tmp); \
+ *batch_space += tmp;\
+ counter_##atom += tmp;\
+ counter_total += tmp;\
+ printf("%s: \t%d/%d \t%2.2f\n",#atom, counter_##atom, counter_total, counter_##atom*100.f/counter_total);}
+#else
+#define VALIDATE_ATOM(atom, hw_dirty) \
+ if (i915->hardware_dirty & hw_dirty) { \
+ validate_##atom(i915, &tmp); \
+ *batch_space += tmp; }
#endif
+ VALIDATE_ATOM(flush, I915_HW_FLUSH);
+ VALIDATE_ATOM(immediate, I915_HW_IMMEDIATE);
+ VALIDATE_ATOM(dynamic, I915_HW_DYNAMIC);
+ VALIDATE_ATOM(static, I915_HW_STATIC);
+ VALIDATE_ATOM(map, I915_HW_MAP);
+ VALIDATE_ATOM(sampler, I915_HW_SAMPLER);
+ VALIDATE_ATOM(constants, I915_HW_CONSTANTS);
+ VALIDATE_ATOM(program, I915_HW_PROGRAM);
+#undef VALIDATE_ATOM
+
+ if (i915->num_validation_buffers == 0)
+ return TRUE;
+
+ if (!i915_winsys_validate_buffers(i915->batch, i915->validation_buffers,
+ i915->num_validation_buffers))
+ return FALSE;
+
+ return TRUE;
+}
+
+/* Push the state into the sarea and/or texture memory.
+ */
+void
+i915_emit_hardware_state(struct i915_context *i915 )
+{
+ unsigned batch_space;
+ uintptr_t save_ptr;
+
+ assert(i915->dirty == 0);
+
+ if (I915_DBG_ON(DBG_ATOMS))
+ i915_dump_hardware_dirty(i915, __FUNCTION__);
+
+ if (!i915_validate_state(i915, &batch_space)) {
+ FLUSH_BATCH(NULL);
+ assert(i915_validate_state(i915, &batch_space));
+ }
+
+ if(!BEGIN_BATCH(batch_space)) {
+ FLUSH_BATCH(NULL);
+ assert(i915_validate_state(i915, &batch_space));
+ assert(BEGIN_BATCH(batch_space));
+ }
+
+ save_ptr = (uintptr_t)i915->batch->ptr;
- I915_DBG(DBG_EMIT, "%s: used %d dwords, %d relocs\n", __FUNCTION__,
+#define EMIT_ATOM(atom, hw_dirty) \
+ if (i915->hardware_dirty & hw_dirty) \
+ emit_##atom(i915);
+ EMIT_ATOM(flush, I915_HW_FLUSH);
+ EMIT_ATOM(invariant, I915_HW_INVARIANT);
+ EMIT_ATOM(immediate, I915_HW_IMMEDIATE);
+ EMIT_ATOM(dynamic, I915_HW_DYNAMIC);
+ EMIT_ATOM(static, I915_HW_STATIC);
+ EMIT_ATOM(map, I915_HW_MAP);
+ EMIT_ATOM(sampler, I915_HW_SAMPLER);
+ EMIT_ATOM(constants, I915_HW_CONSTANTS);
+ EMIT_ATOM(program, I915_HW_PROGRAM);
+ EMIT_ATOM(draw_rect, I915_HW_STATIC);
+#undef EMIT_ATOM
+
+ I915_DBG(DBG_EMIT, "%s: used %d dwords, %d dwords reserved\n", __FUNCTION__,
((uintptr_t)i915->batch->ptr - save_ptr) / 4,
- i915->batch->relocs - save_relocs);
+ batch_space);
+ assert(((uintptr_t)i915->batch->ptr - save_ptr) / 4 == batch_space);
i915->hardware_dirty = 0;
+ i915->immediate_dirty = 0;
+ i915->dynamic_dirty = 0;
+ i915->static_dirty = 0;
+ i915->flush_dirty = 0;
}