/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* max_lod =< last_level == true
*
*
- * This is all fine and dandy if it where for the fact that max_lod
+ * This is all fine and dandy if it were for the fact that max_lod
* is set on the map state instead of the sampler state. That is
* the max_lod we submit on map is:
* max_lod = MIN2(last_level, max_lod);
*
* So we need to update the map state when we change samplers and
- * we need to be change the sampler state when map state is changed.
+ * we need to change the sampler state when map state is changed.
* The first part is done by calling update_texture in update_samplers
* and the second part is done else where in code tracking the state
* changes.
const struct i915_texture *tex,
const struct i915_sampler_state *sampler,
const struct pipe_sampler_view* view,
- uint state[2]);
+ uint state[3]);
pt->format == PIPE_FORMAT_YUYV)
state[0] |= SS2_COLORSPACE_CONVERSION;
- /* 3D textures don't seem to respect the border color.
+ if (pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
+ pt->format == PIPE_FORMAT_L8_SRGB )
+ state[0] |= SS2_REVERSE_GAMMA_ENABLE;
+
+ /* 3D textures don't seem to respect the border color.
* Fallback if there's ever a danger that they might refer to
* it.
*
update_sampler(i915,
unit,
- i915->sampler[unit], /* sampler state */
+ i915->fragment_sampler[unit], /* sampler state */
texture, /* texture */
i915->current.sampler[unit]); /* the result */
update_map(i915,
unit,
texture, /* texture */
- i915->sampler[unit], /* sampler state */
+ i915->fragment_sampler[unit], /* sampler state */
i915->fragment_sampler_views[unit], /* sampler view */
i915->current.texbuffer[unit]); /* the result */
static uint translate_texture_format(enum pipe_format pipeFormat,
const struct pipe_sampler_view* view)
{
- if ( (view->swizzle_r != PIPE_SWIZZLE_RED ||
- view->swizzle_g != PIPE_SWIZZLE_GREEN ||
- view->swizzle_b != PIPE_SWIZZLE_BLUE ||
- view->swizzle_a != PIPE_SWIZZLE_ALPHA ) &&
- pipeFormat != PIPE_FORMAT_Z24_UNORM_S8_USCALED &&
- pipeFormat != PIPE_FORMAT_Z24X8_UNORM )
+ if ( (view->swizzle_r != PIPE_SWIZZLE_X ||
+ view->swizzle_g != PIPE_SWIZZLE_Y ||
+ view->swizzle_b != PIPE_SWIZZLE_Z ||
+ view->swizzle_a != PIPE_SWIZZLE_W ) &&
+ pipeFormat != PIPE_FORMAT_Z24_UNORM_S8_UINT &&
+ pipeFormat != PIPE_FORMAT_Z24X8_UNORM )
debug_printf("i915: unsupported texture swizzle for format %d\n", pipeFormat);
switch (pipeFormat) {
case PIPE_FORMAT_B10G10R10A2_UNORM:
return MAPSURF_32BIT | MT_32BIT_ARGB2101010;
case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return MAPSURF_32BIT | MT_32BIT_XRGB8888;
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
case PIPE_FORMAT_DXT5_RGBA:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z24X8_UNORM:
{
- if ( view->swizzle_r == PIPE_SWIZZLE_RED &&
- view->swizzle_g == PIPE_SWIZZLE_RED &&
- view->swizzle_b == PIPE_SWIZZLE_RED &&
- view->swizzle_a == PIPE_SWIZZLE_ONE)
+ if ( view->swizzle_r == PIPE_SWIZZLE_X &&
+ view->swizzle_g == PIPE_SWIZZLE_X &&
+ view->swizzle_b == PIPE_SWIZZLE_X &&
+ view->swizzle_a == PIPE_SWIZZLE_1)
return (MAPSURF_32BIT | MT_32BIT_xA824);
- if ( view->swizzle_r == PIPE_SWIZZLE_RED &&
- view->swizzle_g == PIPE_SWIZZLE_RED &&
- view->swizzle_b == PIPE_SWIZZLE_RED &&
- view->swizzle_a == PIPE_SWIZZLE_RED)
+ if ( view->swizzle_r == PIPE_SWIZZLE_X &&
+ view->swizzle_g == PIPE_SWIZZLE_X &&
+ view->swizzle_b == PIPE_SWIZZLE_X &&
+ view->swizzle_a == PIPE_SWIZZLE_X)
return (MAPSURF_32BIT | MT_32BIT_xI824);
- if ( view->swizzle_r == PIPE_SWIZZLE_ZERO &&
- view->swizzle_g == PIPE_SWIZZLE_ZERO &&
- view->swizzle_b == PIPE_SWIZZLE_ZERO &&
- view->swizzle_a == PIPE_SWIZZLE_RED)
+ if ( view->swizzle_r == PIPE_SWIZZLE_0 &&
+ view->swizzle_g == PIPE_SWIZZLE_0 &&
+ view->swizzle_b == PIPE_SWIZZLE_0 &&
+ view->swizzle_a == PIPE_SWIZZLE_X)
return (MAPSURF_32BIT | MT_32BIT_xL824);
- debug_printf("i915: unsupported depth swizzle\n");
+ debug_printf("i915: unsupported depth swizzle %d %d %d %d\n",
+ view->swizzle_r,
+ view->swizzle_g,
+ view->swizzle_b,
+ view->swizzle_a);
return (MAPSURF_32BIT | MT_32BIT_xL824);
}
default:
const struct i915_texture *tex,
const struct i915_sampler_state *sampler,
const struct pipe_sampler_view* view,
- uint state[2])
+ uint state[3])
{
const struct pipe_resource *pt = &tex->b.b;
- uint format, pitch;
- const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
- const uint num_levels = pt->last_level;
+ uint width = pt->width0, height = pt->height0, depth = pt->depth0;
+ int first_level = view->u.tex.first_level;
+ const uint num_levels = pt->last_level - first_level;
unsigned max_lod = num_levels * 4;
+ bool is_npot = (!util_is_power_of_two_or_zero(pt->width0) ||
+ !util_is_power_of_two_or_zero(pt->height0));
+ uint format, pitch;
+
+ /*
+ * This is a bit messy. i915 doesn't support NPOT with mipmaps, but we can
+ * still texture from a single level. This is useful to make u_blitter work.
+ */
+ if (is_npot) {
+ width = u_minify(width, first_level);
+ height = u_minify(height, first_level);
+ max_lod = 1;
+ }
assert(tex);
assert(width);
| MS4_CUBE_FACE_ENA_MASK
| ((max_lod) << MS4_MAX_LOD_SHIFT)
| ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
+
+ if (is_npot)
+ state[2] = i915_texture_offset(tex, first_level, 0);
+ else
+ state[2] = 0;
}
static void update_maps(struct i915_context *i915)
update_map(i915,
unit,
texture, /* texture */
- i915->sampler[unit], /* sampler state */
+ i915->fragment_sampler[unit], /* sampler state */
i915->fragment_sampler_views[unit], /* sampler view */
i915->current.texbuffer[unit]);
}