int first_level = view->u.tex.first_level;
const uint num_levels = pt->last_level - first_level;
unsigned max_lod = num_levels * 4;
- bool is_npot = (!util_is_power_of_two(pt->width0) || !util_is_power_of_two(pt->height0));
+ bool is_npot = (!util_is_power_of_two_or_zero(pt->width0) ||
+ !util_is_power_of_two_or_zero(pt->height0));
uint format, pitch;
/*