/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
const struct i915_texture *tex,
const struct i915_sampler_state *sampler,
const struct pipe_sampler_view* view,
- uint state[2]);
+ uint state[3]);
pt->format == PIPE_FORMAT_YUYV)
state[0] |= SS2_COLORSPACE_CONVERSION;
- /* 3D textures don't seem to respect the border color.
+ if (pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
+ pt->format == PIPE_FORMAT_L8_SRGB )
+ state[0] |= SS2_REVERSE_GAMMA_ENABLE;
+
+ /* 3D textures don't seem to respect the border color.
* Fallback if there's ever a danger that they might refer to
* it.
*
update_sampler(i915,
unit,
- i915->sampler[unit], /* sampler state */
+ i915->fragment_sampler[unit], /* sampler state */
texture, /* texture */
i915->current.sampler[unit]); /* the result */
update_map(i915,
unit,
texture, /* texture */
- i915->sampler[unit], /* sampler state */
+ i915->fragment_sampler[unit], /* sampler state */
i915->fragment_sampler_views[unit], /* sampler view */
i915->current.texbuffer[unit]); /* the result */
case PIPE_FORMAT_B10G10R10A2_UNORM:
return MAPSURF_32BIT | MT_32BIT_ARGB2101010;
case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return MAPSURF_32BIT | MT_32BIT_XRGB8888;
const struct i915_texture *tex,
const struct i915_sampler_state *sampler,
const struct pipe_sampler_view* view,
- uint state[2])
+ uint state[3])
{
const struct pipe_resource *pt = &tex->b.b;
- uint format, pitch;
- const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
- const uint num_levels = pt->last_level;
+ uint width = pt->width0, height = pt->height0, depth = pt->depth0;
+ int first_level = view->u.tex.first_level;
+ const uint num_levels = pt->last_level - first_level;
unsigned max_lod = num_levels * 4;
+ bool is_npot = (!util_is_power_of_two(pt->width0) || !util_is_power_of_two(pt->height0));
+ uint format, pitch;
+
+ /*
+ * This is a bit messy. i915 doesn't support NPOT with mipmaps, but we can
+ * still texture from a single level. This is useful to make u_blitter work.
+ */
+ if (is_npot) {
+ width = u_minify(width, first_level);
+ height = u_minify(height, first_level);
+ max_lod = 1;
+ }
assert(tex);
assert(width);
| MS4_CUBE_FACE_ENA_MASK
| ((max_lod) << MS4_MAX_LOD_SHIFT)
| ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
+
+ if (is_npot)
+ state[2] = i915_texture_offset(tex, first_level, 0);
+ else
+ state[2] = 0;
}
static void update_maps(struct i915_context *i915)
update_map(i915,
unit,
texture, /* texture */
- i915->sampler[unit], /* sampler state */
+ i915->fragment_sampler[unit], /* sampler state */
i915->fragment_sampler_views[unit], /* sampler view */
i915->current.texbuffer[unit]);
}