#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "util/u_memory.h"
#include "i915_state_inlines.h"
#include "i915_context.h"
{
const struct pipe_texture *pt = &tex->base;
uint format, pitch;
- const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
+ const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
const uint num_levels = pt->last_level;
unsigned max_lod = num_levels * 4;
unsigned tiled = MS3_USE_FENCE_REGS;