svga: refactor occlusion query code
[mesa.git] / src / gallium / drivers / i915 / i915_state_static.c
index 64b842a9f76d4d997a3359abbdd6051cecd746db..41fe2225060a9da029dafa1711c53a6fdb2bb856 100644 (file)
@@ -31,7 +31,6 @@
 #include "i915_screen.h"
 
 
-
 /***********************************************************************
  * Update framebuffer state
  */
@@ -39,6 +38,7 @@ static unsigned translate_format(enum pipe_format format)
 {
    switch (format) {
    case PIPE_FORMAT_B8G8R8A8_UNORM:
+   case PIPE_FORMAT_B8G8R8A8_SRGB:
    case PIPE_FORMAT_B8G8R8X8_UNORM:
    case PIPE_FORMAT_R8G8B8A8_UNORM:
    case PIPE_FORMAT_R8G8B8X8_UNORM:
@@ -126,7 +126,8 @@ static void update_framebuffer(struct i915_context *i915)
       unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
                                             depth_surface->u.tex.first_layer);
       assert(tex);
-      assert(offset == 0);
+      if (offset != 0)
+         debug_printf("Depth offset is %d\n",offset);
 
       i915->current.depth_bo = tex->buffer;
       i915->current.depth_flags = BUF_3D_ID_DEPTH |
@@ -150,8 +151,7 @@ static void update_framebuffer(struct i915_context *i915)
       i915->static_dirty |= I915_DST_RECT;
    }
 
-   /* we also send a new program to make sure the fixup for RGBA surfaces happens */
-   i915->hardware_dirty |= I915_HW_STATIC | I915_HW_PROGRAM;
+   i915->hardware_dirty |= I915_HW_STATIC;
 
    /* flush the cache in case we sample from the old renderbuffers */
    i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
@@ -169,15 +169,14 @@ static const struct
    uint hw_swizzle;
 } fixup_formats[] = {
    { PIPE_FORMAT_R8G8B8A8_UNORM, 0x21030000 /* BGRA */},
-   { PIPE_FORMAT_B8G8R8X8_UNORM, 0x01250000 /* RGBX */},
-   { PIPE_FORMAT_R8G8B8X8_UNORM, 0x21050000 /* BGRX */},
+   { PIPE_FORMAT_R8G8B8X8_UNORM, 0x21030000 /* BGRX */},
    { PIPE_FORMAT_L8_UNORM,       0x00030000 /* RRRA */},
    { PIPE_FORMAT_I8_UNORM,       0x00030000 /* RRRA */},
    { PIPE_FORMAT_A8_UNORM,       0x33330000 /* AAAA */},
    { PIPE_FORMAT_NONE,           0x00000000},
 };
 
-static uint need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
+static uint32_t need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
 {
    enum pipe_format f;
    /* if we don't have a surface bound yet, we don't need to fixup the shader */
@@ -188,7 +187,7 @@ static uint need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
    for(int i=0; fixup_formats[i].format != PIPE_FORMAT_NONE; i++)
       if (fixup_formats[i].format == f) {
          *fixup = fixup_formats[i].hw_swizzle;
-         return 1;
+         return f;
       }
 
    *fixup = 0;
@@ -240,10 +239,11 @@ static void update_dst_buf_vars(struct i915_context *i915)
    }
 
    need_fixup = need_target_fixup(cbuf_surface, &fixup);
-   if (i915->current.need_target_fixup != need_fixup ||
+   if (i915->current.target_fixup_format != need_fixup ||
          i915->current.fixup_swizzle != fixup) {
-      i915->current.need_target_fixup = need_fixup;
+      i915->current.target_fixup_format = need_fixup;
       i915->current.fixup_swizzle = fixup;
+      /* we also send a new program to make sure the fixup for RGBA surfaces happens */
       i915->hardware_dirty |= I915_HW_PROGRAM;
    }
 }