#include "i915_reg.h"
#include "i915_context.h"
#include "i915_state.h"
-
+#include "i915_resource.h"
+#include "i915_screen.h"
/***********************************************************************
* Update framebuffer state
*/
+static unsigned translate_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ return COLOR_BUF_ARGB8888;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return COLOR_BUF_RGB565;
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ return COLOR_BUF_ARGB1555;
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ return COLOR_BUF_ARGB4444;
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ return COLOR_BUF_ARGB2101010;
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ return COLOR_BUF_8BIT;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static unsigned translate_depth_format(enum pipe_format zformat)
+{
+ switch (zformat) {
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ return DEPTH_FRMT_24_FIXED_8_OTHER;
+ case PIPE_FORMAT_Z16_UNORM:
+ return DEPTH_FRMT_16_FIXED;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static inline uint32_t
+buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
+{
+ uint32_t tiling_bits = 0;
+
+ switch (tiling) {
+ case I915_TILE_Y:
+ tiling_bits |= BUF_3D_TILE_WALK_Y;
+ case I915_TILE_X:
+ tiling_bits |= BUF_3D_TILED_SURFACE;
+ case I915_TILE_NONE:
+ break;
+ }
+
+ return tiling_bits;
+}
+
static void update_framebuffer(struct i915_context *i915)
{
- /* HW emit currently references framebuffer state directly:
+ struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
+ struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
+ unsigned x, y;
+ int layer;
+ uint32_t draw_offset, draw_size;
+
+ if (cbuf_surface) {
+ struct i915_texture *tex = i915_texture(cbuf_surface->texture);
+ assert(tex);
+
+ i915->current.cbuf_bo = tex->buffer;
+ i915->current.cbuf_flags = BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
+ buf_3d_tiling_bits(tex->tiling);
+
+ layer = cbuf_surface->u.tex.first_layer;
+
+ x = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksx;
+ y = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksy;
+ } else {
+ i915->current.cbuf_bo = NULL;
+ x = y = 0;
+ }
+ i915->static_dirty |= I915_DST_BUF_COLOR;
+
+ /* What happens if no zbuf??
*/
+ if (depth_surface) {
+ struct i915_texture *tex = i915_texture(depth_surface->texture);
+ unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
+ depth_surface->u.tex.first_layer);
+ assert(tex);
+ if (offset != 0)
+ debug_printf("Depth offset is %d\n",offset);
+
+ i915->current.depth_bo = tex->buffer;
+ i915->current.depth_flags = BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
+ buf_3d_tiling_bits(tex->tiling);
+ } else
+ i915->current.depth_bo = NULL;
+ i915->static_dirty |= I915_DST_BUF_DEPTH;
+
+ /* drawing rect calculations */
+ draw_offset = x | (y << 16);
+ draw_size = (i915->framebuffer.width - 1 + x) |
+ ((i915->framebuffer.height - 1 + y) << 16);
+ if (i915->current.draw_offset != draw_offset) {
+ i915->current.draw_offset = draw_offset;
+ i915_set_flush_dirty(i915, I915_PIPELINE_FLUSH);
+ i915->static_dirty |= I915_DST_RECT;
+ }
+ if (i915->current.draw_size != draw_size) {
+ i915->current.draw_size = draw_size;
+ i915->static_dirty |= I915_DST_RECT;
+ }
+
i915->hardware_dirty |= I915_HW_STATIC;
+
+ /* flush the cache in case we sample from the old renderbuffers */
+ i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
}
struct i915_tracked_state i915_hw_framebuffer = {
update_framebuffer,
I915_NEW_FRAMEBUFFER
};
+
+static const struct
+{
+ enum pipe_format format;
+ uint hw_swizzle;
+} fixup_formats[] = {
+ { PIPE_FORMAT_R8G8B8A8_UNORM, 0x21030000 /* BGRA */},
+ { PIPE_FORMAT_R8G8B8X8_UNORM, 0x21030000 /* BGRX */},
+ { PIPE_FORMAT_L8_UNORM, 0x00030000 /* RRRA */},
+ { PIPE_FORMAT_I8_UNORM, 0x00030000 /* RRRA */},
+ { PIPE_FORMAT_A8_UNORM, 0x33330000 /* AAAA */},
+ { PIPE_FORMAT_NONE, 0x00000000},
+};
+
+static uint32_t need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
+{
+ enum pipe_format f;
+ /* if we don't have a surface bound yet, we don't need to fixup the shader */
+ if (!p)
+ return 0;
+
+ f = p->format;
+ for(int i=0; fixup_formats[i].format != PIPE_FORMAT_NONE; i++)
+ if (fixup_formats[i].format == f) {
+ *fixup = fixup_formats[i].hw_swizzle;
+ return f;
+ }
+
+ *fixup = 0;
+ return 0;
+}
+
+static void update_dst_buf_vars(struct i915_context *i915)
+{
+ struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
+ struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
+ uint32_t dst_buf_vars, cformat, zformat;
+ uint32_t early_z = 0;
+ uint32_t fixup = 0;
+ int need_fixup;
+
+ if (cbuf_surface)
+ cformat = cbuf_surface->format;
+ else
+ cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
+ cformat = translate_format(cformat);
+
+ if (depth_surface) {
+ struct i915_texture *tex = i915_texture(depth_surface->texture);
+ struct i915_screen *is = i915_screen(i915->base.screen);
+
+ zformat = translate_depth_format(depth_surface->format);
+
+ if (is->is_i945 && tex->tiling != I915_TILE_NONE
+ && !i915->fs->info.writes_z)
+ early_z = CLASSIC_EARLY_DEPTH;
+ } else
+ zformat = 0;
+
+ dst_buf_vars = DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL |
+ TEX_DEFAULT_COLOR_OGL |
+ cformat |
+ zformat |
+ early_z;
+
+ if (i915->current.dst_buf_vars != dst_buf_vars) {
+ if (early_z != (i915->current.dst_buf_vars & CLASSIC_EARLY_DEPTH))
+ i915_set_flush_dirty(i915, I915_PIPELINE_FLUSH);
+
+ i915->current.dst_buf_vars = dst_buf_vars;
+ i915->static_dirty |= I915_DST_VARS;
+ i915->hardware_dirty |= I915_HW_STATIC;
+ }
+
+ need_fixup = need_target_fixup(cbuf_surface, &fixup);
+ if (i915->current.target_fixup_format != need_fixup ||
+ i915->current.fixup_swizzle != fixup) {
+ i915->current.target_fixup_format = need_fixup;
+ i915->current.fixup_swizzle = fixup;
+ /* we also send a new program to make sure the fixup for RGBA surfaces happens */
+ i915->hardware_dirty |= I915_HW_PROGRAM;
+ }
+}
+
+struct i915_tracked_state i915_hw_dst_buf_vars = {
+ "dst buf vars",
+ update_dst_buf_vars,
+ I915_NEW_FRAMEBUFFER | I915_NEW_FS
+};