gallium: implement get_device_vendor() for existing drivers
[mesa.git] / src / gallium / drivers / i915 / i915_surface.c
index f40876e708e26d92503a70fb0e15415ac3812c23..24e01560110c3f32d6355c232c5404c5749a349e 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -27,6 +27,7 @@
 
 #include "i915_surface.h"
 #include "i915_resource.h"
+#include "i915_state.h"
 #include "i915_blit.h"
 #include "i915_reg.h"
 #include "i915_screen.h"
 #include "util/u_format.h"
 #include "util/u_memory.h"
 #include "util/u_pack_color.h"
+#include "util/u_surface.h"
 
+static struct pipe_surface *
+i915_create_surface_custom(struct pipe_context *ctx,
+                           struct pipe_resource *pt,
+                           const struct pipe_surface *surf_tmpl,
+                           unsigned width0,
+                           unsigned height0);
+/*
+ * surface functions using the render engine
+ */
+
+static void
+i915_util_blitter_save_states(struct i915_context *i915)
+{
+   util_blitter_save_blend(i915->blitter, (void *)i915->blend);
+   util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
+   util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
+   util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
+   util_blitter_save_fragment_shader(i915->blitter, i915->fs);
+   util_blitter_save_vertex_shader(i915->blitter, i915->vs);
+   util_blitter_save_viewport(i915->blitter, &i915->viewport);
+   util_blitter_save_scissor(i915->blitter, &i915->scissor);
+   util_blitter_save_vertex_elements(i915->blitter, i915->velems);
+   util_blitter_save_vertex_buffer_slot(i915->blitter,
+                                    i915->vertex_buffers);
+
+   util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+   util_blitter_save_fragment_sampler_states(i915->blitter,
+                                             i915->num_samplers,
+                                             (void**)i915->fragment_sampler);
+   util_blitter_save_fragment_sampler_views(i915->blitter,
+                                            i915->num_fragment_sampler_views,
+                                            i915->fragment_sampler_views);
+}
+
+static void
+i915_surface_copy_render(struct pipe_context *pipe,
+                         struct pipe_resource *dst, unsigned dst_level,
+                         unsigned dstx, unsigned dsty, unsigned dstz,
+                         struct pipe_resource *src, unsigned src_level,
+                         const struct pipe_box *src_box)
+{
+   struct i915_context *i915 = i915_context(pipe);
+   unsigned src_width0 = src->width0;
+   unsigned src_height0 = src->height0;
+   unsigned dst_width0 = dst->width0;
+   unsigned dst_height0 = dst->height0;
+   struct pipe_box dstbox;
+   struct pipe_sampler_view src_templ, *src_view;
+   struct pipe_surface dst_templ, *dst_view;
+   const struct util_format_description *desc;
+
+   /* Fallback for buffers. */
+   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER)
+      goto fallback;
+
+   /* Fallback for depth&stencil. XXX: see if we can use a proxy format */
+   desc = util_format_description(src->format);
+   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
+      goto fallback;
+
+   desc = util_format_description(dst->format);
+   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
+      goto fallback;
+
+   util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+   util_blitter_default_src_texture(&src_templ, src, src_level);
+
+   if (!util_blitter_is_copy_supported(i915->blitter, dst, src))
+      goto fallback;
+
+   i915_util_blitter_save_states(i915);
+
+   dst_view = i915_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
+   src_view = i915_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
+
+   u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
+            abs(src_box->depth), &dstbox);
+
+   util_blitter_blit_generic(i915->blitter, dst_view, &dstbox,
+                             src_view, src_box, src_width0, src_height0,
+                             PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
+   return;
+
+fallback:
+   util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+                             src, src_level, src_box);
+}
+
+static void
+i915_clear_render_target_render(struct pipe_context *pipe,
+                                struct pipe_surface *dst,
+                                const union pipe_color_union *color,
+                                unsigned dstx, unsigned dsty,
+                                unsigned width, unsigned height)
+{
+   struct i915_context *i915 = i915_context(pipe);
+   struct pipe_framebuffer_state fb_state;
+
+   util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+   fb_state.width = dst->width;
+   fb_state.height = dst->height;
+   fb_state.nr_cbufs = 1;
+   fb_state.cbufs[0] = dst;
+   fb_state.zsbuf = NULL;
+   pipe->set_framebuffer_state(pipe, &fb_state);
+
+   if (i915->dirty)
+      i915_update_derived(i915);
+
+   i915_clear_emit(pipe, PIPE_CLEAR_COLOR, color, 0.0, 0x0,
+                   dstx, dsty, width, height);
+
+   pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
+   util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
+   i915->blitter->saved_fb_state.nr_cbufs = ~0;
+}
+
+static void
+i915_clear_depth_stencil_render(struct pipe_context *pipe,
+                                struct pipe_surface *dst,
+                                unsigned clear_flags,
+                                double depth,
+                                unsigned stencil,
+                                unsigned dstx, unsigned dsty,
+                                unsigned width, unsigned height)
+{
+   struct i915_context *i915 = i915_context(pipe);
+   struct pipe_framebuffer_state fb_state;
+
+   util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+   fb_state.width = dst->width;
+   fb_state.height = dst->height;
+   fb_state.nr_cbufs = 0;
+   fb_state.zsbuf = dst;
+   pipe->set_framebuffer_state(pipe, &fb_state);
+
+   if (i915->dirty)
+      i915_update_derived(i915);
+
+   i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
+                   NULL, depth, stencil,
+                   dstx, dsty, width, height);
+
+   pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
+   util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
+   i915->blitter->saved_fb_state.nr_cbufs = ~0;
+}
+
+/*
+ * surface functions using the blitter
+ */
 
 /* Assumes all values are within bounds -- no checking at this level -
  * do it higher up if required.
  */
 static void
-i915_surface_copy(struct pipe_context *pipe,
-                  struct pipe_resource *dst, struct pipe_subresource subdst,
-                  unsigned dstx, unsigned dsty, unsigned dstz,
-                  struct pipe_resource *src, struct pipe_subresource subsrc,
-                  unsigned srcx, unsigned srcy, unsigned srcz,
-                  unsigned width, unsigned height)
+i915_surface_copy_blitter(struct pipe_context *pipe,
+                          struct pipe_resource *dst, unsigned dst_level,
+                          unsigned dstx, unsigned dsty, unsigned dstz,
+                          struct pipe_resource *src, unsigned src_level,
+                          const struct pipe_box *src_box)
 {
    struct i915_texture *dst_tex = i915_texture(dst);
    struct i915_texture *src_tex = i915_texture(src);
@@ -55,31 +210,25 @@ i915_surface_copy(struct pipe_context *pipe,
    struct pipe_resource *spt = &src_tex->b.b;
    unsigned dst_offset, src_offset;  /* in bytes */
 
-   if (dst->target == PIPE_TEXTURE_CUBE) {
-      dst_offset = dst_tex->image_offset[subdst.level][subdst.face];
+   /* Fallback for buffers. */
+   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+      util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+                                src, src_level, src_box);
+      return;
    }
-   else if (dst->target == PIPE_TEXTURE_3D) {
-      dst_offset = dst_tex->image_offset[subdst.level][dstz];
-   }
-   else {
-      dst_offset = dst_tex->image_offset[subdst.level][0];
-      assert(subdst.face == 0);
+
+   /* XXX cannot copy 3d regions at this time */
+   assert(src_box->depth == 1);
+   if (dst->target != PIPE_TEXTURE_CUBE &&
+       dst->target != PIPE_TEXTURE_3D)
       assert(dstz == 0);
-   }
-   if (src->target == PIPE_TEXTURE_CUBE) {
-      src_offset = src_tex->image_offset[subsrc.level][subsrc.face];
-   }
-   else if (src->target == PIPE_TEXTURE_3D) {
-      src_offset = src_tex->image_offset[subsrc.level][srcz];
-   }
-   else {
-      src_offset = src_tex->image_offset[subsrc.level][0];
-      assert(subsrc.face == 0);
-      assert(srcz == 0);
-   }
+   dst_offset = i915_texture_offset(dst_tex, dst_level, dstz);
 
+   if (src->target != PIPE_TEXTURE_CUBE &&
+       src->target != PIPE_TEXTURE_3D)
+      assert(src_box->z == 0);
+   src_offset = i915_texture_offset(src_tex, src_level, src_box->z);
 
-   assert( dst != src );
    assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) );
    assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) );
    assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) );
@@ -90,48 +239,82 @@ i915_surface_copy(struct pipe_context *pipe,
                    util_format_get_blocksize(dpt->format),
                    (unsigned short) src_tex->stride, src_tex->buffer, src_offset,
                    (unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset,
-                   (short) srcx, (short) srcy, (short) dstx, (short) dsty, (short) width, (short) height );
+                   (short) src_box->x, (short) src_box->y, (short) dstx, (short) dsty,
+                   (short) src_box->width, (short) src_box->height );
 }
 
+static void
+i915_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info)
+{
+   struct i915_context *i915 = i915_context(pipe);
+   struct pipe_blit_info info = *blit_info;
+
+   if (util_try_blit_via_copy_region(pipe, &info)) {
+      return; /* done */
+   }
+
+   if (info.mask & PIPE_MASK_S) {
+      debug_printf("i915: cannot blit stencil, skipping\n");
+      info.mask &= ~PIPE_MASK_S;
+   }
+
+   if (!util_blitter_is_blit_supported(i915->blitter, &info)) {
+      debug_printf("i915: blit unsupported %s -> %s\n",
+                   util_format_short_name(info.src.resource->format),
+                   util_format_short_name(info.dst.resource->format));
+      return;
+   }
+
+   i915_util_blitter_save_states(i915);
+
+   util_blitter_blit(i915->blitter, &info);
+}
+
+static void
+i915_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
+{
+}
 
 static void
-i915_clear_render_target(struct pipe_context *pipe,
-                         struct pipe_surface *dst,
-                         const float *rgba,
-                         unsigned dstx, unsigned dsty,
-                         unsigned width, unsigned height)
+i915_clear_render_target_blitter(struct pipe_context *pipe,
+                                 struct pipe_surface *dst,
+                                 const union pipe_color_union *color,
+                                 unsigned dstx, unsigned dsty,
+                                 unsigned width, unsigned height)
 {
    struct i915_texture *tex = i915_texture(dst->texture);
    struct pipe_resource *pt = &tex->b.b;
    union util_color uc;
+   unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
 
    assert(util_format_get_blockwidth(pt->format) == 1);
    assert(util_format_get_blockheight(pt->format) == 1);
 
-   util_pack_color(rgba, dst->format, &uc);
+   util_pack_color(color->f, dst->format, &uc);
    i915_fill_blit( i915_context(pipe),
                    util_format_get_blocksize(pt->format),
                    XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB,
                    (unsigned short) tex->stride,
-                   tex->buffer, dst->offset,
+                   tex->buffer, offset,
                    (short) dstx, (short) dsty,
                    (short) width, (short) height,
-                   uc.ui );
+                   uc.ui[0] );
 }
 
 static void
-i915_clear_depth_stencil(struct pipe_context *pipe,
-                         struct pipe_surface *dst,
-                         unsigned clear_flags,
-                         double depth,
-                         unsigned stencil,
-                         unsigned dstx, unsigned dsty,
-                         unsigned width, unsigned height)
+i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
+                                 struct pipe_surface *dst,
+                                 unsigned clear_flags,
+                                 double depth,
+                                 unsigned stencil,
+                                 unsigned dstx, unsigned dsty,
+                                 unsigned width, unsigned height)
 {
    struct i915_texture *tex = i915_texture(dst->texture);
    struct pipe_resource *pt = &tex->b.b;
    unsigned packedds;
    unsigned mask = 0;
+   unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
 
    assert(util_format_get_blockwidth(pt->format) == 1);
    assert(util_format_get_blockheight(pt->format) == 1);
@@ -144,14 +327,14 @@ i915_clear_depth_stencil(struct pipe_context *pipe,
       (otherwise this won't work anyway). Hence will only want to
       do it if really have stencil and it isn't cleared */
    if ((clear_flags & PIPE_CLEAR_STENCIL) ||
-       (dst->format != PIPE_FORMAT_Z24_UNORM_S8_USCALED))
+       (dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT))
       mask |= XY_COLOR_BLT_WRITE_ALPHA;
 
    i915_fill_blit( i915_context(pipe),
                    util_format_get_blocksize(pt->format),
                    mask,
                    (unsigned short) tex->stride,
-                   tex->buffer, dst->offset,
+                   tex->buffer, offset,
                    (short) dstx, (short) dsty,
                    (short) width, (short) height,
                    packedds );
@@ -163,42 +346,47 @@ i915_clear_depth_stencil(struct pipe_context *pipe,
 
 
 static struct pipe_surface *
-i915_get_tex_surface(struct pipe_screen *screen,
-                     struct pipe_resource *pt,
-                     unsigned face, unsigned level, unsigned zslice,
-                     unsigned flags)
+i915_create_surface_custom(struct pipe_context *ctx,
+                           struct pipe_resource *pt,
+                           const struct pipe_surface *surf_tmpl,
+                           unsigned width0,
+                           unsigned height0)
 {
-   struct i915_texture *tex = i915_texture(pt);
    struct pipe_surface *ps;
-   unsigned offset;  /* in bytes */
 
-   if (pt->target == PIPE_TEXTURE_CUBE) {
-      offset = tex->image_offset[level][face];
-   }
-   else if (pt->target == PIPE_TEXTURE_3D) {
-      offset = tex->image_offset[level][zslice];
-   }
-   else {
-      offset = tex->image_offset[level][0];
-      assert(face == 0);
-      assert(zslice == 0);
-   }
+   assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
+   if (pt->target != PIPE_TEXTURE_CUBE &&
+       pt->target != PIPE_TEXTURE_3D)
+      assert(surf_tmpl->u.tex.first_layer == 0);
 
    ps = CALLOC_STRUCT(pipe_surface);
    if (ps) {
+      /* could subclass pipe_surface and store offset as it used to do */
       pipe_reference_init(&ps->reference, 1);
       pipe_resource_reference(&ps->texture, pt);
-      ps->format = pt->format;
-      ps->width = u_minify(pt->width0, level);
-      ps->height = u_minify(pt->height0, level);
-      ps->offset = offset;
-      ps->usage = flags;
+      ps->format = surf_tmpl->format;
+      ps->width = u_minify(width0, surf_tmpl->u.tex.level);
+      ps->height = u_minify(height0, surf_tmpl->u.tex.level);
+      ps->u.tex.level = surf_tmpl->u.tex.level;
+      ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+      ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+      ps->context = ctx;
    }
    return ps;
 }
 
+static struct pipe_surface *
+i915_create_surface(struct pipe_context *ctx,
+                    struct pipe_resource *pt,
+                    const struct pipe_surface *surf_tmpl)
+{
+   return i915_create_surface_custom(ctx, pt, surf_tmpl,
+                                     pt->width0, pt->height0);
+}
+
 static void
-i915_tex_surface_destroy(struct pipe_surface *surf)
+i915_surface_destroy(struct pipe_context *ctx,
+                     struct pipe_surface *surf)
 {
    pipe_resource_reference(&surf->texture, NULL);
    FREE(surf);
@@ -208,16 +396,17 @@ i915_tex_surface_destroy(struct pipe_surface *surf)
 void
 i915_init_surface_functions(struct i915_context *i915)
 {
-   i915->base.resource_copy_region = i915_surface_copy;
-   i915->base.clear_render_target = i915_clear_render_target;
-   i915->base.clear_depth_stencil = i915_clear_depth_stencil;
-}
-
-/* No good reason for these to be in the screen.
- */
-void
-i915_init_screen_surface_functions(struct i915_screen *is)
-{
-   is->base.get_tex_surface = i915_get_tex_surface;
-   is->base.tex_surface_destroy = i915_tex_surface_destroy;
+   if (i915_screen(i915->base.screen)->debug.use_blitter) {
+      i915->base.resource_copy_region = i915_surface_copy_blitter;
+      i915->base.clear_render_target = i915_clear_render_target_blitter;
+      i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
+   } else {
+      i915->base.resource_copy_region = i915_surface_copy_render;
+      i915->base.clear_render_target = i915_clear_render_target_render;
+      i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
+   }
+   i915->base.blit = i915_blit;
+   i915->base.flush_resource = i915_flush_resource;
+   i915->base.create_surface = i915_create_surface;
+   i915->base.surface_destroy = i915_surface_destroy;
 }