#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
+#include "util/u_surface.h"
/*
* surface functions using the render engine
{
struct i915_context *i915 = i915_context(pipe);
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
+ }
+
util_blitter_save_blend(i915->blitter, (void *)i915->blend);
util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
struct pipe_resource *spt = &src_tex->b.b;
unsigned dst_offset, src_offset; /* in bytes */
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
+ }
+
/* XXX cannot copy 3d regions at this time */
assert(src_box->depth == 1);
if (dst->target != PIPE_TEXTURE_CUBE &&