util_blitter_save_viewport(i915->blitter, &i915->viewport);
util_blitter_save_scissor(i915->blitter, &i915->scissor);
util_blitter_save_vertex_elements(i915->blitter, i915->velems);
- util_blitter_save_vertex_buffers(i915->blitter, i915->nr_vertex_buffers,
+ util_blitter_save_vertex_buffer_slot(i915->blitter,
i915->vertex_buffers);
util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
ps->u.tex.level = surf_tmpl->u.tex.level;
ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- ps->usage = surf_tmpl->usage;
ps->context = ctx;
}
return ps;