#include "i915_surface.h"
#include "i915_resource.h"
+#include "i915_state.h"
#include "i915_blit.h"
#include "i915_reg.h"
#include "i915_screen.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
+#include "util/u_surface.h"
+/*
+ * surface functions using the render engine
+ */
+
+static void
+i915_util_blitter_save_states(struct i915_context *i915)
+{
+ util_blitter_save_blend(i915->blitter, (void *)i915->blend);
+ util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
+ util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
+ util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
+ util_blitter_save_fragment_shader(i915->blitter, i915->fs);
+ util_blitter_save_vertex_shader(i915->blitter, i915->vs);
+ util_blitter_save_viewport(i915->blitter, &i915->viewport);
+ util_blitter_save_scissor(i915->blitter, &i915->scissor);
+ util_blitter_save_vertex_elements(i915->blitter, i915->velems);
+ util_blitter_save_vertex_buffer_slot(i915->blitter,
+ i915->vertex_buffers);
+
+ util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+ util_blitter_save_fragment_sampler_states(i915->blitter,
+ i915->num_samplers,
+ (void**)i915->sampler);
+ util_blitter_save_fragment_sampler_views(i915->blitter,
+ i915->num_fragment_sampler_views,
+ i915->fragment_sampler_views);
+}
+
+static void
+i915_surface_copy_render(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
+ }
+
+ if (!util_blitter_is_copy_supported(i915->blitter, dst, src,
+ PIPE_MASK_RGBAZS)) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
+ }
+
+ i915_util_blitter_save_states(i915);
+
+ util_blitter_copy_texture(i915->blitter, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box, PIPE_MASK_RGBAZS, TRUE);
+}
+
+static void
+i915_clear_render_target_render(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ struct pipe_framebuffer_state fb_state;
+
+ util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+ fb_state.width = dst->width;
+ fb_state.height = dst->height;
+ fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = dst;
+ fb_state.zsbuf = NULL;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ i915_clear_emit(pipe, PIPE_CLEAR_COLOR, color, 0.0, 0x0,
+ dstx, dsty, width, height);
+
+ pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
+ util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
+ i915->blitter->saved_fb_state.nr_cbufs = ~0;
+}
+
+static void
+i915_clear_depth_stencil_render(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ struct pipe_framebuffer_state fb_state;
+
+ util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
+
+ fb_state.width = dst->width;
+ fb_state.height = dst->height;
+ fb_state.nr_cbufs = 0;
+ fb_state.zsbuf = dst;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
+ NULL, depth, stencil,
+ dstx, dsty, width, height);
+
+ pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
+ util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
+ i915->blitter->saved_fb_state.nr_cbufs = ~0;
+}
+
+/*
+ * surface functions using the blitter
+ */
/* Assumes all values are within bounds -- no checking at this level -
* do it higher up if required.
*/
static void
-i915_surface_copy(struct pipe_context *pipe,
- struct pipe_resource *dst, struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src, struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height)
+i915_surface_copy_blitter(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
{
struct i915_texture *dst_tex = i915_texture(dst);
struct i915_texture *src_tex = i915_texture(src);
struct pipe_resource *spt = &src_tex->b.b;
unsigned dst_offset, src_offset; /* in bytes */
- if (dst->target == PIPE_TEXTURE_CUBE) {
- dst_offset = i915_texture_offset(dst_tex, subdst.level, subdst.face);
+ /* Fallback for buffers. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box);
+ return;
}
- else if (dst->target == PIPE_TEXTURE_3D) {
- dst_offset = i915_texture_offset(dst_tex, subdst.level, dstz);
- }
- else {
- dst_offset = i915_texture_offset(dst_tex, subdst.level, 0);
- assert(subdst.face == 0);
+
+ /* XXX cannot copy 3d regions at this time */
+ assert(src_box->depth == 1);
+ if (dst->target != PIPE_TEXTURE_CUBE &&
+ dst->target != PIPE_TEXTURE_3D)
assert(dstz == 0);
- }
- if (src->target == PIPE_TEXTURE_CUBE) {
- src_offset = i915_texture_offset(src_tex, subsrc.level, subsrc.face);
- }
- else if (src->target == PIPE_TEXTURE_3D) {
- src_offset = i915_texture_offset(src_tex, subsrc.level, srcz);
- }
- else {
- src_offset = i915_texture_offset(src_tex, subsrc.level, 0);
- assert(subsrc.face == 0);
- assert(srcz == 0);
- }
+ dst_offset = i915_texture_offset(dst_tex, dst_level, dstz);
+ if (src->target != PIPE_TEXTURE_CUBE &&
+ src->target != PIPE_TEXTURE_3D)
+ assert(src_box->z == 0);
+ src_offset = i915_texture_offset(src_tex, src_level, src_box->z);
- assert( dst != src );
assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) );
assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) );
assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) );
util_format_get_blocksize(dpt->format),
(unsigned short) src_tex->stride, src_tex->buffer, src_offset,
(unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset,
- (short) srcx, (short) srcy, (short) dstx, (short) dsty, (short) width, (short) height );
+ (short) src_box->x, (short) src_box->y, (short) dstx, (short) dsty,
+ (short) src_box->width, (short) src_box->height );
}
+static void
+i915_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ struct pipe_blit_info info = *blit_info;
+
+ if (util_try_blit_via_copy_region(pipe, &info)) {
+ return; /* done */
+ }
+
+ if (info.mask & PIPE_MASK_S) {
+ debug_printf("i915: cannot blit stencil, skipping\n");
+ info.mask &= ~PIPE_MASK_S;
+ }
+
+ if (!util_blitter_is_blit_supported(i915->blitter, &info)) {
+ debug_printf("i915: blit unsupported %s -> %s\n",
+ util_format_short_name(info.src.resource->format),
+ util_format_short_name(info.dst.resource->format));
+ return;
+ }
+
+ i915_util_blitter_save_states(i915);
+
+ util_blitter_blit(i915->blitter, &info);
+}
static void
-i915_clear_render_target(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+i915_clear_render_target_blitter(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct i915_texture *tex = i915_texture(dst->texture);
struct pipe_resource *pt = &tex->b.b;
union util_color uc;
+ unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
assert(util_format_get_blockwidth(pt->format) == 1);
assert(util_format_get_blockheight(pt->format) == 1);
- util_pack_color(rgba, dst->format, &uc);
+ util_pack_color(color->f, dst->format, &uc);
i915_fill_blit( i915_context(pipe),
util_format_get_blocksize(pt->format),
XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB,
(unsigned short) tex->stride,
- tex->buffer, dst->offset,
+ tex->buffer, offset,
(short) dstx, (short) dsty,
(short) width, (short) height,
uc.ui );
}
static void
-i915_clear_depth_stencil(struct pipe_context *pipe,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
struct i915_texture *tex = i915_texture(dst->texture);
struct pipe_resource *pt = &tex->b.b;
unsigned packedds;
unsigned mask = 0;
+ unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
assert(util_format_get_blockwidth(pt->format) == 1);
assert(util_format_get_blockheight(pt->format) == 1);
(otherwise this won't work anyway). Hence will only want to
do it if really have stencil and it isn't cleared */
if ((clear_flags & PIPE_CLEAR_STENCIL) ||
- (dst->format != PIPE_FORMAT_Z24_UNORM_S8_USCALED))
+ (dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT))
mask |= XY_COLOR_BLT_WRITE_ALPHA;
i915_fill_blit( i915_context(pipe),
util_format_get_blocksize(pt->format),
mask,
(unsigned short) tex->stride,
- tex->buffer, dst->offset,
+ tex->buffer, offset,
(short) dstx, (short) dsty,
(short) width, (short) height,
packedds );
static struct pipe_surface *
-i915_get_tex_surface(struct pipe_screen *screen,
- struct pipe_resource *pt,
- unsigned face, unsigned level, unsigned zslice,
- unsigned flags)
+i915_create_surface(struct pipe_context *ctx,
+ struct pipe_resource *pt,
+ const struct pipe_surface *surf_tmpl)
{
- struct i915_texture *tex = i915_texture(pt);
struct pipe_surface *ps;
- unsigned offset; /* in bytes */
- if (pt->target == PIPE_TEXTURE_CUBE) {
- offset = i915_texture_offset(tex, level, face);
- }
- else if (pt->target == PIPE_TEXTURE_3D) {
- offset = i915_texture_offset(tex, level, zslice);
- }
- else {
- offset = i915_texture_offset(tex, level, 0);
- assert(face == 0);
- assert(zslice == 0);
- }
+ assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
+ if (pt->target != PIPE_TEXTURE_CUBE &&
+ pt->target != PIPE_TEXTURE_3D)
+ assert(surf_tmpl->u.tex.first_layer == 0);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
+ /* could subclass pipe_surface and store offset as it used to do */
pipe_reference_init(&ps->reference, 1);
pipe_resource_reference(&ps->texture, pt);
- ps->format = pt->format;
- ps->width = u_minify(pt->width0, level);
- ps->height = u_minify(pt->height0, level);
- ps->offset = offset;
- ps->usage = flags;
- ps->zslice = zslice;
- ps->level = level;
- ps->face = face;
+ ps->format = surf_tmpl->format;
+ ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+ ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+ ps->u.tex.level = surf_tmpl->u.tex.level;
+ ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ ps->context = ctx;
}
return ps;
}
static void
-i915_tex_surface_destroy(struct pipe_surface *surf)
+i915_surface_destroy(struct pipe_context *ctx,
+ struct pipe_surface *surf)
{
pipe_resource_reference(&surf->texture, NULL);
FREE(surf);
void
i915_init_surface_functions(struct i915_context *i915)
{
- i915->base.resource_copy_region = i915_surface_copy;
- i915->base.clear_render_target = i915_clear_render_target;
- i915->base.clear_depth_stencil = i915_clear_depth_stencil;
-}
-
-/* No good reason for these to be in the screen.
- */
-void
-i915_init_screen_surface_functions(struct i915_screen *is)
-{
- is->base.get_tex_surface = i915_get_tex_surface;
- is->base.tex_surface_destroy = i915_tex_surface_destroy;
+ if (i915_screen(i915->base.screen)->debug.use_blitter) {
+ i915->base.resource_copy_region = i915_surface_copy_blitter;
+ i915->base.clear_render_target = i915_clear_render_target_blitter;
+ i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
+ } else {
+ i915->base.resource_copy_region = i915_surface_copy_render;
+ i915->base.clear_render_target = i915_clear_render_target_render;
+ i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
+ }
+ i915->base.blit = i915_blit;
+ i915->base.create_surface = i915_create_surface;
+ i915->base.surface_destroy = i915_surface_destroy;
}