INTEL_USAGE_2D_TARGET = 0x04,
INTEL_USAGE_2D_SOURCE = 0x08,
/* use on vertex */
- INTEL_USAGE_VERTEX = 0x10,
+ INTEL_USAGE_VERTEX = 0x10
};
enum intel_buffer_type
{
INTEL_NEW_TEXTURE,
INTEL_NEW_SCANOUT, /**< a texture used for scanning out from */
- INTEL_NEW_VERTEX,
+ INTEL_NEW_VERTEX
};
enum intel_buffer_tile
{
INTEL_TILE_NONE,
INTEL_TILE_X,
- INTEL_TILE_Y,
+ INTEL_TILE_Y
};
struct intel_batchbuffer {
*/
struct pipe_screen *i915_create_screen(struct intel_winsys *iws, unsigned pci_id);
-/**
- * Create a i915 pipe_context.
- */
-struct pipe_context *i915_create_context(struct pipe_screen *screen);
/**
* Get the intel_winsys buffer backing the texture.