#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_winsys.h"
-#include "pipe/p_util.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
#include "pipe/p_screen.h"
struct i915_context *i915 = i915_context( pipe );
draw_destroy( i915->draw );
+
+ if(i915->winsys->destroy)
+ i915->winsys->destroy(i915->winsys);
FREE( i915 );
}
static boolean
-i915_draw_elements( struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned prim, unsigned start, unsigned count)
+i915_draw_range_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned min_index,
+ unsigned max_index,
+ unsigned prim, unsigned start, unsigned count)
{
struct i915_context *i915 = i915_context( pipe );
struct draw_context *draw = i915->draw;
/*
* Map vertex buffers
*/
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (i915->vertex_buffer[i].buffer) {
- void *buf
- = pipe->winsys->buffer_map(pipe->winsys,
- i915->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_vertex_buffer(draw, i, buf);
- }
+ for (i = 0; i < i915->num_vertex_buffers; i++) {
+ void *buf
+ = pipe_buffer_map(pipe->screen,
+ i915->vertex_buffer[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
void *mapped_indexes
- = pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
+ = pipe_buffer_map(pipe->screen, indexBuffer,
PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+ draw_set_mapped_element_buffer_range(draw, indexSize,
+ min_index,
+ max_index,
+ mapped_indexes);
}
else {
/* no index/element buffer */
draw_set_mapped_constant_buffer(draw,
- i915->current.constants[PIPE_SHADER_VERTEX]);
+ i915->current.constants[PIPE_SHADER_VERTEX],
+ ( i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
+ 4 * sizeof(float) ));
/* draw! */
draw_arrays(i915->draw, prim, start, count);
/*
* unmap vertex/index buffers
*/
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (i915->vertex_buffer[i].buffer) {
- pipe->winsys->buffer_unmap(pipe->winsys, i915->vertex_buffer[i].buffer);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
+ for (i = 0; i < i915->num_vertex_buffers; i++) {
+ pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
}
if (indexBuffer) {
- pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
- draw_set_mapped_element_buffer(draw, 0, NULL);
+ pipe_buffer_unmap(pipe->screen, indexBuffer);
+ draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
}
return TRUE;
}
+static boolean
+i915_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return i915_draw_range_elements( pipe, indexBuffer,
+ indexSize,
+ 0, 0xffffffff,
+ prim, start, count );
+}
static boolean i915_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
i915->pipe.draw_arrays = i915_draw_arrays;
i915->pipe.draw_elements = i915_draw_elements;
+ i915->pipe.draw_range_elements = i915_draw_range_elements;
/*
* Create drawing context and plug our rendering stage into it.
*/
i915->draw = draw_create();
assert(i915->draw);
- if (GETENV("I915_VBUF")) {
+ if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
}
else {
/* Batch stream debugging is a bit hacked up at the moment:
*/
- i915->batch_start = NULL;
+ i915->batch = i915_winsys->batch_get(i915_winsys);
+ i915->batch->winsys = i915_winsys;
return &i915->pipe;
}