struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
if (cbuf_surface) {
- unsigned cpitch = cbuf_surface->stride;
unsigned ctile = BUF_3D_USE_FENCE;
struct i915_texture *tex = (struct i915_texture *)
cbuf_surface->texture;
- struct pipe_buffer *buffer = tex->buffer;
assert(tex);
if (tex && tex->tiled) {
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(cpitch) | /* pitch in bytes */
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
ctile);
OUT_RELOC(tex->buffer,
/* What happens if no zbuf??
*/
if (depth_surface) {
- unsigned zpitch = depth_surface->stride;
unsigned ztile = BUF_3D_USE_FENCE;
struct i915_texture *tex = (struct i915_texture *)
depth_surface->texture;
- struct pipe_buffer *buffer = tex->buffer;
assert(tex);
if (tex && tex->tiled) {
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(zpitch) | /* pitch in bytes */
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
ztile);
OUT_RELOC(tex->buffer,