if (tex->base.width[0] >= 128) {
tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+#if 0 /* used for tiled display targets */
tex->tiled = 1;
+#endif
} else {
tex->stride = round_up(tex->base.nblocksx[0] * pt->block.size, 64);
tex->total_nblocksy = tex->base.nblocksy[0];
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
-#if 0 /* used for tiled display targets */
- if (pt->last_level == 0 && pt->block.size == 4)
+ /* used for tiled display targets */
+ if (0)
if (i915_displaytarget_layout(tex))
return;
-#endif
tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);